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Crash when multiple objects with multiple (~50) BoxCollider2Ds colliding.
Steps to reproduce: 1. Open project. 2. Open the scene in "testing" folder. 3. Press "play". The editor should now freeze for a few ... Read more
CustomCollider2D does not update properly after call to SetCustomShape(s)
Steps to reproduce: 1. Unzip and load the attached project "CC2D.Zip". 2. Open the "SampleScene". 3. Ensure that "Gizmos" are turned... Read more
Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1
To reproduce: 1. Open repro project 2. Play 'Main' scene Expected: messages will be thrown: 'ContactPoint2D[] leng... Read more
OnTriggerEnter2D is called instead of OnTriggerStay2D when Collider2D ge...
How to reproduce: 1. Open the attached project 2. Open and play Example scene 3. In the Scene view, select Trigger2 (red). Trigger2... Read more
Animated object size is changed when if condition contains enum variable
How to reproduce: 1. Open given Unity project 2. Enter play mode 3. Notice that after some turns, the size of car changes Expected ... Read more
[Joint2D] Copying GameObjects connected by Joints results being connecte...
To repoduce the issue follow the steps: 1. Open attached project 2. Open "test" scene 3. Copy GameObject that contains two cubes 4. ... Read more
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