Search Issue Tracker

0
votes
Fixed
0
votes
Fixed

Crash when multiple objects with multiple (~50) BoxCollider2Ds colliding.

Physics2D

-

Jul 23, 2015

-

Version/s: 5.1.1f1

Steps to reproduce:1. Open project.2. Open the scene in "testing" folder.3. Press "play".The editor should now freeze for a few seco... Read more

0
votes
Fixed
0
votes
Fixed

CustomCollider2D does not update properly after call to SetCustomShape(s)

Physics2D

-

May 04, 2022

-

Version/s: 2021.3.1f1

Steps to reproduce:1. Unzip and load the attached project "CC2D.Zip".2. Open the "SampleScene".3. Ensure that "Gizmos" are turned on... Read more

0
votes
Fixed

Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1

Physics2D

-

Nov 10, 2017

-

Version/s: 2017.2.0f3

To reproduce:1. Open repro project2. Play 'Main' scene Expected: messages will be thrown:'ContactPoint2D[] length is 1 and collision... Read more

0
votes
Fixed

OnTriggerEnter2D is called instead of OnTriggerStay2D when Collider2D ge...

Physics2D

-

Apr 05, 2016

-

Version/s: 5.3.4f1

How to reproduce:1. Open the attached project2. Open and play Example scene3. In the Scene view, select Trigger2 (red). Trigger2 con... Read more

0
votes
Fixed

Animated object size is changed when if condition contains enum variable

Physics2D

-

Oct 27, 2017

-

Version/s: 2017.2.0a1, 2017.2.0f3

How to reproduce:1. Open given Unity project2. Enter play mode3. Notice that after some turns, the size of car changes Expected resu... Read more

0
votes
Fixed

Repro project for Case 727734

Physics2D

-

Nov 04, 2015

-

Version/s: 5.3.0b5

Read more

0
votes
Not Reproducible

[Joint2D] Copying GameObjects connected by Joints results being connecte...

Physics2D

-

Oct 29, 2015

-

Version/s: 5.3.0b4

To repoduce the issue follow the steps:1. Open attached project2. Open "test" scene3. Copy GameObject that contains two cubes4. Obse... Read more