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0
votes
Fixed
0
votes
Fixed

Crash when multiple objects with multiple (~50) BoxCollider2Ds colliding.

Physics2D

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Jul 23, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open project. 2. Open the scene in "testing" folder. 3. Press "play". The editor should now freeze for a few ... Read more

0
votes
Fixed
0
votes
Fixed

CustomCollider2D does not update properly after call to SetCustomShape(s)

Physics2D

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May 04, 2022

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Version/s: 2021.3.1f1

Steps to reproduce: 1. Unzip and load the attached project "CC2D.Zip". 2. Open the "SampleScene". 3. Ensure that "Gizmos" are turned... Read more

0
votes
Fixed

Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1

Physics2D

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Nov 10, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Open repro project 2. Play 'Main' scene Expected: messages will be thrown: 'ContactPoint2D[] leng... Read more

0
votes
Fixed

OnTriggerEnter2D is called instead of OnTriggerStay2D when Collider2D ge...

Physics2D

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Apr 05, 2016

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Version/s: 5.3.4f1

How to reproduce: 1. Open the attached project 2. Open and play Example scene 3. In the Scene view, select Trigger2 (red). Trigger2... Read more

0
votes
Fixed

Animated object size is changed when if condition contains enum variable

Physics2D

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Oct 27, 2017

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Version/s: 2017.2.0a1, 2017.2.0f3

How to reproduce: 1. Open given Unity project 2. Enter play mode 3. Notice that after some turns, the size of car changes Expected ... Read more

0
votes
Fixed

Repro project for Case 727734

Physics2D

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Nov 04, 2015

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Version/s: 5.3.0b5

Read more

0
votes
Not Reproducible

[Joint2D] Copying GameObjects connected by Joints results being connecte...

Physics2D

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Oct 29, 2015

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Version/s: 5.3.0b4

To repoduce the issue follow the steps: 1. Open attached project 2. Open "test" scene 3. Copy GameObject that contains two cubes 4. ... Read more

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