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Crash when multiple objects with multiple (~50) BoxCollider2Ds colliding.
Steps to reproduce:1. Open project.2. Open the scene in "testing" folder.3. Press "play".The editor should now freeze for a few seco... Read more
CustomCollider2D does not update properly after call to SetCustomShape(s)
Steps to reproduce:1. Unzip and load the attached project "CC2D.Zip".2. Open the "SampleScene".3. Ensure that "Gizmos" are turned on... Read more
Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1
To reproduce:1. Open repro project2. Play 'Main' scene Expected: messages will be thrown:'ContactPoint2D[] length is 1 and collision... Read more
OnTriggerEnter2D is called instead of OnTriggerStay2D when Collider2D ge...
How to reproduce:1. Open the attached project2. Open and play Example scene3. In the Scene view, select Trigger2 (red). Trigger2 con... Read more
Animated object size is changed when if condition contains enum variable
How to reproduce:1. Open given Unity project2. Enter play mode3. Notice that after some turns, the size of car changes Expected resu... Read more
[Joint2D] Copying GameObjects connected by Joints results being connecte...
To repoduce the issue follow the steps:1. Open attached project2. Open "test" scene3. Copy GameObject that contains two cubes4. Obse... Read more
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