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Physics2D.SetLayerCollisionMask only affects the row in the 2D collision...
How to reproduce:1. Open the attached project "Physics2D SetLayerCollisionMask Edit Mode Bug.zip"2. Click Bug > Set Mask3. Check ... Read more
Overlap is detected in LayerMask.GetMask when Collision is turned of bet...
How to reproduce:1. Open the attached project "LayerMask.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Press W Exp... Read more
Buoyancy effector 2D only behaves normally when using Box Collider 2D
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect how different colliders ... Read more
Reversing sprite shape makes CompositeCollider2D cutout it's PolygonColl...
How to reproduce:1. Open the user attached project (DevSpriteshape.zip)2. In the SampleScene select the "Closed Sprite Shape" GameOb... Read more
Unity freezes when Physics2D.BoxCast hits an angled surface
Reproduction steps:1. Open the attached project "AngledBoxCast.zip"2. Open the "Scenes/Main" Scene3. Enter Play Mode4. Use the right... Read more
Collider of Tiles containing "TilemapCollider2D" and "CompositeCollider2...
How to reproduce:1. Open the user’s attached project2. Enter Play mode3. In Hierarchy select “Dynamic Sprite” GameObject4. In the In... Read more
Incorrect tooltip displayed for the Edit Polyline button of Polygon Coll...
Steps to reproduce:1. Create a new 3D Project2. Right-click in the Hierarchy window and select "Create Empty"3. In the Inspector win... Read more
In very rare circumstances, NOT using Multithreaded 2D Physics Consisten...
Reproduction steps:1. Open attached project "1369087.zip"2. Load the "Main Menu" scene.3. Observe the GameObject "Collectable Area &... Read more
HingeJoint2D reactionTorque is Zero AND Joint Break Torque does not exce...
Reproduction steps:1. Load the attached "case_1384707.zip" and open the "TestHinge2D" scene.2. Select the "LongBox" GameObject.3. Ob... Read more
A warning appears when a GameObject with a Collider is added to a GameOb...
Reproduction steps:1. Open the user's attached project2. Open Assets > SampleScene3. Enter Play Mode4. Select the "[Testbed]" Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS