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Overlap is detected in LayerMask.GetMask when Collision is turned of bet...
How to reproduce: 1. Open the attached project "LayerMask.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode 4. Press W... Read more
Physics2D.SetLayerCollisionMask only affects the row in the 2D collision...
How to reproduce: 1. Open the attached project "Physics2D SetLayerCollisionMask Edit Mode Bug.zip" 2. Click Bug > Set Mask 3. Check ... Read more
When a Rigidbody2D is inactive GetPoint/GetVector/GetRelativePoint/GetRe...
Reproduction steps: 1. Open the "Bug_Static_Rigidbody_GetRelativePoint.zip" project attached by the user 2. Open the "SampleScene" S... Read more
Hinge Joint 2D Component overextends Angle Limits when Motor Speed value...
Reproduction steps: 1. Open attached project "case_1339471-PinballFlipper.zip" 2. Open the Scene "SampleScene" 3. Make sure both Gam... Read more
RaycastHit2D Normal is incorrect when Physics2D.Raycast hits an EdgeColl...
How to reproduce: 1. Open the attached project "RaycastNormals.zip" 2. Open SampleScene 3. Enable Gizmos in the Game View 4. Click P... Read more
Mesh created using PolygonCollider2D.CreateMesh contains gap
Steps to reproduce: 1. Open the attached project 2. Open the "ColliderToMesh" Scene from "Assets" > "Example" folder in the Project ... Read more
Physics2D - CircleCast hit point is different than Raycast from the same...
Reproduction steps: 1. Open user's project "circlecast_issue.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Press the space ... Read more
[Physics2D] Rotating flipped Rigidbody2D leads to constant rotation
Steps to reproduce: 1. Download and open the user's project "Rigidbody2DRotationIssue.zip" 2. Enter Play mode with SampleScene activ... Read more
Rigidbody2D.Distance is returning incorrect results when used between a ...
How to reproduce: 1. Open the attached project (case_1311101-DistanceTest) 2. Open the DistanceTest Scene 3. Move the Collision Game... Read more
Rigidbody2D.IsTouching returns true for one frame when GameObject is no ...
How to reproduce: 1. Open the attached project's Scene labeled "Main" 2. In the Hierarchy, select the "Rigidbody" GameObject 3. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects