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OverlapCapsule falsely detects an overlap with a nearby MeshCollider whe...
How to reproduce: 1. Open the user's attached project 2. Open the Main Scene 3. In the Hierarchy focus the OverlapTester GameObject ... Read more
3D GameObjects with Rigidbody goes through box collider, if collider Tra...
How to reproduce: 1. Download attached project file 2. Open "Bug" Scene 3. Enter Play Mode Actual result: Object goes throw Box Col... Read more
Gravity not affecting object after removing fixed joint
To reproduce: 1) Open attached project and scene in it 2) Play it 3) Select Sphere 4) Remove Fixed Joint component Expected: Gravit... Read more
Crash in PhysicsManager::SetColliderTransformChangeInterest after import...
This has happened in 3 separate instances whild performing Asset Store Bash: Repro : 1. Import 1 project with 3d physics- In my ca... Read more
When a Mesh is assigned to a SkinnedMeshRenderer with a Cloth component ...
How to reproduce: 1. Download attached project file and open "Scene" Scene 2. Enter Play Mode (observe how while the 'ClothCopier-Wo... Read more
Ray hits any GameObject regardless of what LayerMask is passed in
Steps to reproduce: 1. Open attached project 2. Enter Play Mode 3. Move either of the three objects (cube, capsule, sphere) aligned ... Read more
Crash on Rigidbody_Get_Custom_PropMass when ArticulationBody collides wi...
How to reproduce: 1. Open the attached project from "case1331099.zip" 2. Open Scene "Main" 3. Enter Play Mode 4. Select object "Left... Read more
Sleeping rigidbody does not wake up after collision with another overlap...
How to reproduce: 1. Open attached project "PhysicsSleepBug.zip" and scene "Scene" 2. Enter Play mode 3. Observe the red car Expec... Read more
Unity allows user to make two layers with the same name and thus introdu...
How to reproduce: 1. Open newest tester-submitted project (2Layers1Name.zip) 2. Open "SampleScene.unity" scene 3. Investigate "Colli... Read more
Crash in physx::SubSortQuick::sort4 when opening scene
To reproduce: 1. Open attached package 2. Open Track scene (if editor doesn't crash, try to build project) 3. Editor crashes (if e... Read more
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