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Rigidbody Collision Detection mode cannot be updated after setting the i...
How to reproduce: 1. Open user's attached project ("RigidBodyCollisionDetectionChange.zip") using the EnvIronman VM (more informatio... Read more
Mouse Events aren't detected on a GameObject without a Rigidbody which i...
Repro steps: 1. Open QA attached project "repro_1064589" 2. Open scene "0" 3. Enter Play Mode 4. Click the Sphere on the right 5. Ob... Read more
GameObject with Cloth Component is rising upwards when GameObject is rot...
How to reproduce: 1. Open user-supplied project 2. In Hierarchy select "NotRotated" GameObject 3. Rotate the GameObject 90 degrees ... Read more
Mesh Collider keeps adding on prefab in the hierarchy when selecting it ...
After adding cloth component on a prefab from project folder, selecting prefab in the hierarchy mesh collider keeps adding up and th... Read more
Rotating an object with an interpolated rigidbody changes it's velocity ...
Steps to reproduce: 1. Open user attached project 2. Play the "VSync Test" scene 3. Press V to toggle QualitySettings.vSyncCount bet... Read more
Hinge Joint automatic connectedAnchor value gets set to Anchor value whe...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: object gets instantiated at set va... Read more
Asserts and possible leak appear when enabing specific Skinned Mesh Rend...
Reproduction steps: 1. Open project attached (ClothAnimationCrash.zip). 2. Enter play mode. 3. Enable Skinned Mesh Renderer (Plane->... Read more
Crash with Assertion failed on expression: ‘m_Shape == NULL’ when exitin...
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/NetworkingTest' 3. Enter Play mode 4. Tap on 'Host (Se... Read more
[Physics] Physics Raycaster does not detect the full object's collider b...
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Select the EventSystem and observe the output 4. Select the G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used