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physx::Gu::EdgeListBuilder::ComputeActiveEdges crashes when entering to ...
To reproduce: 1. Download attached project "MinecraftGame.zip" and open in Unity 2. Open "Game" scene 3. Enter Play mode Expected ... Read more
Mesh Collider performance drop when "Everything" Cooking Option is enabled
Reproduction steps: 1. Open attached project "1215857_mesh" and scene "SampleScene" 2. Enter Play Mode and observe the Profiler 3. E... Read more
Data indices don't match when using ArticulationBody GetDriveTargets and...
How to reproduce: 1. Open the user's attached project 2. Open scene Scene_AB_Test 3. Press the Play button 4. In the Hierarchy windo... Read more
Physics.CapsuleCastNonAlloc returns incorrect value when hits connection...
To reproduce: 1. Open project 2. Play scene Expected: 'Hit Plane at -0.01629636 0 0 Distance ...' message will be shown Actual: 'Hi... Read more
Mesh Collider keeps adding on prefab in the hierarchy when selecting it ...
After adding cloth component on a prefab from project folder, selecting prefab in the hierarchy mesh collider keeps adding up and th... Read more
Rotating an object with an interpolated rigidbody changes it's velocity ...
Steps to reproduce: 1. Open user attached project 2. Play the "VSync Test" scene 3. Press V to toggle QualitySettings.vSyncCount bet... Read more
Hinge Joint automatic connectedAnchor value gets set to Anchor value whe...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: object gets instantiated at set va... Read more
Asserts and possible leak appear when enabing specific Skinned Mesh Rend...
Reproduction steps: 1. Open project attached (ClothAnimationCrash.zip). 2. Enter play mode. 3. Enable Skinned Mesh Renderer (Plane->... Read more
OverlapCapsuleNonAlloc is detecting Mesh Collider where the capsule is n...
Reproduction steps: 1. Open the attached project "961760.zip"; 2. Open the CSGErrorExample scene; 3. Make sure that the Gizmos are d... Read more
Excessive Editor load time for scenes using Asset bundles which contain ...
To reproduce: 1. Open the QA's attached project 2. Play the "SampleScene" and click the "Download meshes - Colliders" 3. Build and r... Read more
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