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Collider OnCollisionExit/OnTriggerExit are not called when collider is d...
How to reproduce: 1. Open attached "New Unity Project (29)" project 2. Enter Play mode 3. Move Disabled cube into a green cube and e... Read more
Reparenting causes call of OnTriggerEnter/OnTriggerExit callbacks
Steps to reproduce: 1. Open attached project 2. Open scene "repro2" 3. Run it and in console notice that OnTriggerEnter and OnTrigg... Read more
Game Objects with Rigidbody and Use Gravity enabled sometimes stuck in t...
How to reproduce: 1. Open attached project and "MainScene" 2. Enter play mode 3. Move around with arrows 4. Hit Space multiple tim... Read more
RaycastHit.textureCoord always returns a zero vector against GameObjects...
Reproduction steps: 1. Open my attached project. 2. Open the scene 3. Enter Play mode 4. Press on the rectangle object a few times i... Read more
"RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not ...
How to reproduce: 1. Open attached "ErrorRepro" project and "Courtyard" scene 2. Enter playmode and wait for a few seconds Actual r... Read more
[Cloth] Cloth editor has 2 identicle edit contraints buttons - both seem...
Steps to repro 1. Open attached project, or create a new one 2. Create a cube and attach the cloth component 3. Notice that the clo... Read more
Cloth Constraints Brush is choppy updated when hovering over the selecte...
How to reproduce: 1. Open attached "ClothSimBlender" project 2. In Hierarchy select Plane object 3. Under Cloth Component open Cloth... Read more
Physics.CapsuleCastNonAlloc returns incorrect RaycastHit point and dista...
To reproduce: 1.Download and open attached project 2.Open "CapsuleCastTest" scene 3.Enter Play mode 4.Check the console for outputt... Read more
Configurable Joint High/Low X Angular Limits are interpreted on inverse ...
Steps to reproduce: 1. Open the project 2. Enter Play mode 3. Open "GameObject" in Hierarchy window -> Configurable Joint component ... Read more
[Physics] [Prefab] [Undo] Crash when reverting prefab who had Rigidbody ...
To reproduce: 1) Create new project 2) Add a cube 3) Add Rigidbody and Configurable Joint on that cube 4) Make it a prefab 5) Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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