Search Issue Tracker
CharacterControllers do not trigger OnControllerColliderHit when they co...
There doesn't seem to be any way to detect CharacterController collision. Run the test scene. Use WASD to move the blue capsule. If... Read more
Default material properties and default values for new PhysicMaterial do...
Currently, when you create a new PhysicMaterial, friction will be set to a default of 0.4. When you assign no material at all, it u... Read more
Articulation Body drives teleport the whole chain to NaN coordinates whe...
Reproduction steps: 1. Open the attached project 2. Open scene "Scenes/SampleScene" 3. Select "Prismatic + target" 4. Enter Play mod... Read more
Character Controller. stepOffset can be set to negative
CharacterController parameter stepOffset validation is missed in runtime, the value can be set as negative, which causes unexpected ... Read more
Character controller's step offset causes the character not to fit into ...
To reproduce: 1. Open attached project 2. Open scene repro - it contains a first person character controller with the step offset se... Read more
Cloth crashes the editor
To reproduce: - create a game object - add SkinnedMeshRenderer component - add a standard mesh to it (like sphere) - add cloth compo... Read more
SetInertiaTensor: Inertia spams tensor must be larger then zero in all c...
Running AngryBots on consoles/dev, which is based on trunk gets me this message: Inertia tensor must be larger then zero in all coo... Read more
Triangle mesh collider does not collide
To reproduce: 1. Open attached project 2. Open collider vs box Collider scene 3. Enter play mode Expected result: All the objects c... Read more
Replace Box collider on adding another Box collider not working
Can add 2 Box colliders to cube regression - not present in 4.2.1 and 4.2.2 - present in all 4.3.x 2) How can we reproduce it usi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object