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RigidBody loses its constraints when its GameObject is unparented and th...
How to reproduce: 1. Open user-submitted project (ConstraintsBugParent.zip) 2. Enter Play Mode 3. Select the Sphere in Scene View an... Read more
Crash in physx::SubSortQuick::sort4 when opening scene
To reproduce: 1. Open attached package 2. Open Track scene (if editor doesn't crash, try to build project) 3. Editor crashes (if e... Read more
Phantom forces when landing a Wheel Collider on an angle
When landing a vehicle on an angle the Wheel Colliders have a tendency to Immediately stick to the ground at a relative 90 degree an... Read more
[5.5][5.6] Multiple cloth instances cause a crash on scene loading
When loading between scenes, a crash will occur if there are multiple instances of cloth in the unloaded scene. Reproduction Steps:... Read more
Collider.sharedMaterial returns the Instanced material
Steps to reproduce: 1. Open attached project 2. Open scene "DemoScene" and Run it 3. In console, notice "BUG - the shared material ... Read more
RigidBody.collisionDetectionMode cannot be set during runtime if it is i...
Reproduction steps: 1. Open the attached project 2. Open the "DoesNotWorkExample" scene within the Editor. 3. Press the "Play" butto... Read more
Rigidbody teleports after colliding with mesh collider
Steps to reproduce: 1. Download and import attached project. (Project_CollisionTeleport.zip) 2. Open scene: Scene 3. Play 4. Look a... Read more
AddExplosionForce()'s added force to Rigidbody's velocity is not relativ...
Reproduction steps: 1. Open the project inside "case_1108989-AddExplosionForce_Problem.zip" 2. Open and Play "TestRigidbodyExplosiv... Read more
Unity Editor loads colliders differently than the Standalone Player
Reproduction steps: 1. Open my attached project in Unity 2. Open the "TestScene" 3. Press play 4. Observe the player falling through... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file