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17
votes
Fixed

Method WheelCollider.GetGroundHit and terrain changes causes unity crash

Physics

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Mar 23, 2015

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Version/s: 5.0.0f4

Sometimes method WheelCollider.GetGroundHit crashes unity if terrain height is changed, I'm still not sure for real cause. 1. Play... Read more

18
votes
Fixed

creating prefab from interactive cloth in the scene crashes the editor

Physics

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Dec 16, 2013

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Version/s: 4.3.1f1

1) I created an object with interactive cloth and a cloth renderer. I setup the cloth colliders and see it behave like cloth when I ... Read more

13
votes
Won't Fix

When the CharacterController component has a step-offset

Physics

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Sep 25, 2013

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Version/s: 4.2.1f4

Bug reproduced in version 4.3.0b5 (19fb00de019e) Steps: In this example, the character controller on the "Character" game object ha... Read more

11
votes
By Design

Continuous Dynamic collision isn't working correctly with MovePosition

Physics

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Nov 15, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Use MovoPosition to jump over an object Expected results: All colliders between current object and his new location... Read more

0
votes
By Design

JointDrive.mode = PositionAndVelocity ignores the positionDamper and pos...

Physics

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Oct 05, 2011

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Version/s: 3.4.1f5

JointDrive.mode = PositionAndVelocity ignores the positionDamper and positionVelocity - i.e. does not work properly. E.g. discussed... Read more

0
votes
Won't Fix

Collisions are detected one frame later than they occur.

Physics

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Feb 17, 2012

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Version/s: 3.5.0f5

To reproduce 1. Open the scene "TriggerTest". 2. Press play and pause the game immediately. 4. Press the advance frame button until... Read more

0
votes
Not Reproducible

Replacing collider fails if script requires component of type Collider

Physics

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Apr 20, 2012

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Version/s: 3.5.1f2

1. Create a script called ExampleTrigger.cs and paste the following lines in it: [RequireComponent(typeof(Collider))] public class... Read more

0
votes
Fixed

OnTriggerExit is called upon colliding with kinematic rigidbody

Physics

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Aug 22, 2012

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Version/s: 3.5.5f3

See: http://answers.unity3d.com/questions/194441/Why-do-I-get-OnTriggerExit-upon-collision-when-a-rigidbody-is-kinematic-example.htm... Read more

0
votes
Fixed

OnTriggerExit behaviour wrong when disabling/destroying

Physics

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Sep 03, 2012

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Version/s: 3.5.5f3

OnTriggerExit is not called OnTriggerExit behaviour wrong when disabling/destroying other collider. Please run the test_scene and wa... Read more

0
votes
By Design

OnCollisionStay is not called if the rigidbody is sleepping

Physics

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Sep 24, 2012

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Version/s: 4.0.0b9

Steps to reproduce : - open the demo scene - hit play and watch the debug output in the console Read more

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