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31
votes
Fixed

RaycastHit returns the wrong triangle index in Unity 5

Physics

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May 26, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open attached project's "TriangleBug" scene with 4.6 version of Unity. 2. Enter play mode. (have both scene a... Read more

18
votes
Not Reproducible
29
votes
Postponed

Transform.position() values becomes to NaN when one GameObject rotates w...

Physics

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Mar 15, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open repro project 2. Play scene 3. Using arrow keys (or w,a,s,d) move cube to the corner of ground Expected: when... Read more

17
votes
Fixed

Method WheelCollider.GetGroundHit and terrain changes causes unity crash

Physics

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Mar 23, 2015

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Version/s: 5.0.0f4

Sometimes method WheelCollider.GetGroundHit crashes unity if terrain height is changed, I'm still not sure for real cause. 1. Play... Read more

18
votes
Fixed

creating prefab from interactive cloth in the scene crashes the editor

Physics

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Dec 16, 2013

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Version/s: 4.3.1f1

1) I created an object with interactive cloth and a cloth renderer. I setup the cloth colliders and see it behave like cloth when I ... Read more

13
votes
Won't Fix

When the CharacterController component has a step-offset

Physics

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Sep 25, 2013

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Version/s: 4.2.1f4

Bug reproduced in version 4.3.0b5 (19fb00de019e) Steps: In this example, the character controller on the "Character" game object ha... Read more

11
votes
By Design

Continuous Dynamic collision isn't working correctly with MovePosition

Physics

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Nov 15, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Use MovoPosition to jump over an object Expected results: All colliders between current object and his new location... Read more

0
votes
By Design

JointDrive.mode = PositionAndVelocity ignores the positionDamper and pos...

Physics

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Oct 05, 2011

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Version/s: 3.4.1f5

JointDrive.mode = PositionAndVelocity ignores the positionDamper and positionVelocity - i.e. does not work properly. E.g. discussed... Read more

0
votes
Won't Fix

Collisions are detected one frame later than they occur.

Physics

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Feb 17, 2012

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Version/s: 3.5.0f5

To reproduce 1. Open the scene "TriggerTest". 2. Press play and pause the game immediately. 4. Press the advance frame button until... Read more

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