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11
votes
By Design

Continuous Dynamic collision isn't working correctly with MovePosition

Physics

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Nov 15, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Use MovoPosition to jump over an object Expected results: All colliders between current object and his new location... Read more

0
votes
By Design

JointDrive.mode = PositionAndVelocity ignores the positionDamper and pos...

Physics

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Oct 05, 2011

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Version/s: 3.4.1f5

JointDrive.mode = PositionAndVelocity ignores the positionDamper and positionVelocity - i.e. does not work properly. E.g. discussed... Read more

0
votes
Won't Fix

Collisions are detected one frame later than they occur.

Physics

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Feb 17, 2012

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Version/s: 3.5.0f5

To reproduce 1. Open the scene "TriggerTest". 2. Press play and pause the game immediately. 4. Press the advance frame button until... Read more

0
votes
Not Reproducible

Replacing collider fails if script requires component of type Collider

Physics

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Apr 20, 2012

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Version/s: 3.5.1f2

1. Create a script called ExampleTrigger.cs and paste the following lines in it: [RequireComponent(typeof(Collider))] public class... Read more

0
votes
Fixed

OnTriggerExit is called upon colliding with kinematic rigidbody

Physics

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Aug 22, 2012

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Version/s: 3.5.5f3

See: http://answers.unity3d.com/questions/194441/Why-do-I-get-OnTriggerExit-upon-collision-when-a-rigidbody-is-kinematic-example.htm... Read more

0
votes
Fixed

OnTriggerExit behaviour wrong when disabling/destroying

Physics

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Sep 03, 2012

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Version/s: 3.5.5f3

OnTriggerExit is not called OnTriggerExit behaviour wrong when disabling/destroying other collider. Please run the test_scene and wa... Read more

0
votes
By Design

OnCollisionStay is not called if the rigidbody is sleepping

Physics

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Sep 24, 2012

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Version/s: 4.0.0b9

Steps to reproduce : - open the demo scene - hit play and watch the debug output in the console Read more

0
votes
By Design

Ragdoll wizard should either be removed or improved

Physics

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Oct 04, 2012

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Version/s: 4.0.0b11

Watch the attached ragdoll.swf. Notice how bad the Ragdoll Wizard window gets when being resized. Also notice that I didn't setup th... Read more

0
votes
Fixed

Character Controller. stepOffset can be set to negative

Physics

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Nov 09, 2012

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Version/s: 4.0.0f5

CharacterController parameter stepOffset validation is missed in runtime, the value can be set as negative, which causes unexpected ... Read more

0
votes
Fixed

Character Controller sets itself enabled on Stop() & Play

Physics

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Dec 12, 2012

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Version/s: 4.0.0f7

Steps to reproduce : - create a new scene and disable the default camera - add the first person controller to the scene - disable C... Read more

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