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Rigidbody with interpolate setting set to Interpolate or Extrapolate doe...
Steps to reproduce: 1. Download and open Unity project from the google drive link 2. Open "Test" scene 3. Select Spaceship object in... Read more
Crash on mono_jit_runtime_invoke when closing project while having a Phy...
Reproduction steps: 1. Open the attached user's project 2. Make sure that Edit -> Project Settings -> Physics -> Default Material is... Read more
Character clips through colliders when forcing two rigidbodies against e...
Steps to reproduce: 1. Open the attached project 2. Open scene 3. Enter Play mode 4. Try to move the character against the moving pl... Read more
Editor crashes when accessing RaycastHit.lightmapCoord and the hit Mesh ...
Reproduction steps: 1. Open the attached "RaycastHit crash.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode Expected... Read more
Modifiable Contact Pair order is swapped when in build
How to reproduce: 1. Open the user's attached project 2. Press the Play button 3. Observe the sphere movement in the Game view 4. Bu... Read more
Hinge Joint is not destroyed when the Joint breaks
How to reproduce: 1. Open the user's attached project 2. Modify the script MakeHinge.cs by moving makeNewHinge() from Update() to St... Read more
Configurable Joint behavior is noticeably different depending on Fixed T...
How to reproduce: 1. Open the attached project "PhysicsTest_Modified.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Notice t... Read more
RaycastAll returns 0 hits when Raycasting to a GameObject immediately af...
How to reproduce: 1. Open the attached project "RaycastAll" 2. Open the scene "TestScene" and enter Play mode (Assets/Scenes/TestSce... Read more
Missing Info field in the Rigidbody
How to reproduce: 1. Open the attached Unity project 2. Select Cube game object 3. Look into Rigidbody component Expected result: T... Read more
CapsuleCast won't detect a hit with a mesh, if the direction happens to ...
Reproduction steps: 1. Open the attached "TestMeshCollider.zip" project 2. Open the "SampleScene" Scene 3. Observe logs in the Conso... Read more
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