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[macOS] Web windows are rendered grey when they are docked to the Editor...
If web windows (Asset Store or Services for example) are docked to the Editor (aren't floating), they are rendered grey on macOS Sie... Read more
Crash at commit
Receiving unhandled NULL exception Launching bug reporter Obtained 25 stack frames. #0 0x00000101d5b94b in -[CocoaMainMenu validate... Read more
Metal: Error creating pipeline state (VR/SpatialMapping/Wireframe) when ...
To reproduce: 1. Create new project 2. Add cube to scene 3. Change cube material to SpatialMappingWireframe 4. Notice that console... Read more
Model disappears when switching to Metal editor
To reproduce: 1. Open attached project 2. Open the "Example" scene 3. Switch the graphics API to Metal Notice that the ear model dis... Read more
[OS X] Unity Editor crashes after clicking play on a Vuforia's project i...
To reproduce: 1. Download project attached by the user (or set up vuforia's project with AR camera) 2. Place this project to the fo... Read more
Closing WebView tabs before they finish loading crashes Unity 5.6 with m...
When WebView windows are closed (by entering resetting the layout or closing them manually) Unity crashes. Steps to reproduce: 1) C... Read more
[Regression][OSX] Unity crashes when creating new project with packages ...
Steps to repro: 1. Open Unity Launcher on OSX; 2. Click 'New'; 3. Click 'Add Asset Package'; 4. Select any asset package (e.g. 2D) ... Read more
[macOS][Metal] CGPROGRAM and ENDCG compute shader compilater error on Metal
To reproduce: 1. Open attached project 2. Reimport SimpleComputeShaderWithENDCG Actual: No error is produce but if you look at the ... Read more
[macOS][Metal] Internal compute shader error on metal
To reproduce: 1. Open attached project Actual: CopyCPUParticleToNewParticle shader doesn't compile and errors are thrown in consol... Read more
[macOS] Hovering over tooltips in ProBuilder Advanced editor window caus...
Crash occurs when hovering over tooltips in ProBuilder advanced custom editor window. Steps to reproduce: 1) Open the latest attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values