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[OSX] Mac standalone build menu bar missing in windowed mode
Steps to reproduce: 1. Open the attached project2. Make a Mac standalone build3. Open the build and run it in windowed mode4. Observ... Read more
[OSX][IntelGPU] Trashy artifacts appear when dragging Scene or Game view...
Steps to repro: 1. Open Unity on OSX;2. Create new project;3. Expand Layout dropdown list in the upper right corner and select 'Defa... Read more
[OSX] Render Textures stop rendering after the Player window is resized
In Mac standalone player, Render Textures are rendered black when the window is resized. Steps to reproduce:1) Open the attached pro... Read more
[OSX] [Standalone] Screen turns black when changing to full screen
Reproduction steps:1. Open the attached project.2. Build "Test" scene as OSX standalone.3. Run the build in windowed mode.4. Click t... Read more
[macOS] Hovering over tooltips in ProBuilder Advanced editor window caus...
Crash occurs when hovering over tooltips in ProBuilder advanced custom editor window. Steps to reproduce:1) Open the latest attached... Read more
Crash at commit
Receiving unhandled NULL exceptionLaunching bug reporterObtained 25 stack frames.#0 0x00000101d5b94b in -[CocoaMainMenu validateMenu... Read more
[Metal][Standalone] Screen is covered with transparent net on specific h...
Reproduction steps:1. Create a new Unity project.2. Create a new scene.3. Select "Metal" graphics API.4. Build and run the created s... Read more
[OSX] Application.version returns Unity version instead of build version...
Steps to reproduce:1) Open the attached version.2) Open scene 'version'.3) Build and Run a Mac Standalone build. Application.version... Read more
[OSX] Services Tab, Asset Store Tab and Collab History Tab remain blank ...
Steps to reproduce:1. Create a New Project2. Open Services Tab Result: Services Tab is blank Workaround: Tab is not blank if it's in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS