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0
votes
Fixed

[GL][Windows] Player crashes when using fullscreen with non-native resol...

OpenGL

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Dec 22, 2015

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Version/s: 5.4.0b1

To reproduce: 1. Open attached project 2. Build and run win standalone 3. Uncheck windowed 4. Select non-native (smaller) resolution... Read more

0
votes
Fixed

[GL] 40% drop in speed using the OpenGLCore API under OSX

OpenGL

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Dec 23, 2015

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Version/s: 5.3.1p1

Using the OpenGLCore API shows a significant drop in speed. 75FPS under OpenGL 2.1, 45FPS under OpenGLCore. 1. Load the sample scene... Read more

2
votes
Fixed

[GLCore] vertical/horizontal stretched areas in gameview with image effe...

OpenGL

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Dec 29, 2015

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Version/s: 5.3.1f1

This was two issues in one: 1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI. 2) game view has stretch... Read more

0
votes
Fixed

[GLCORE] Render texture is stretched when there are multiple cameras in ...

OpenGL

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Dec 28, 2015

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Version/s: 5.3.1f1

To reproduce: 1. Open attached project (resize test.zip) 2. Open "resizetest" scene 3. Open the Game window 4. Resize the Game windo... Read more

0
votes
By Design

[OpenGL] Floating Point RenderTextures produces different result in Open...

OpenGL

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Dec 11, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and open attached project "ReactionDiffusionShader.zip" 2. Make sure to set graphics API in player s... Read more

0
votes
Fixed

Large CPU overhead using OpenGLCore

OpenGL

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Dec 21, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Download and open attached project "Unity 5.3 tests.zip" 2. Make sure the API in player settings is set to Op... Read more

0
votes
Fixed

[OSX] Depth buffer is flipped in postfx sometimes gets corrupted, when n...

OpenGL

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Jan 08, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and open attached project 2. Open scene "Scenes/Game" 3. Switch rendering path to forward 4. Build s... Read more

0
votes
Fixed

[GL] Unity crashed when changing gfx API to GLcore a second time with In...

OpenGL

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Jan 18, 2016

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Version/s: 5.4.0b2

Follow the steps to reproduce: 1. Create new project 2. Create empty scene 3. Open Player Settings > Player window 3. Add OpenGles2 ... Read more

0
votes
Fixed

[GLES] Since 5.3 default shader precision statement inserted in wrong pl...

OpenGL

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Jan 21, 2016

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Version/s: 5.3.1f1

When writing shaders in GLSLPROGRAM snippets and adding #extension there, Unity compiles them and inserts additional default precisi... Read more

0
votes
Fixed

[OpenGLES] Compute Shaders crash at dispatch call on Samsung S6

OpenGL

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Jan 13, 2016

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Version/s: 5.3.1f1

Using compute shader with Samsung s6 results in crash Project Steps: 1. Build & Run Android support 2. Crash Read more

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