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[Windows][OpenGL Core] Graphical artifact when going from fullscreen to ...
How to reproduce:1. Open user-submitted project (exit-fullscreen-bug)2. Make sure the Graphics API is set to 'OpenGLCore'3. Build an... Read more
Multi-display does not work when OpenGL Graphics API is used
How to reproduce:1. Open the attached "OpenGLMultiDisplay.zip" project2. Open the Build Settings and make sure "SampleScene" is incl... Read more
[macOS] With OpenGL, properties unset when contained in same instancing ...
Reproduction steps:1. Open the attached user's project "1019086-Poker.zip"2. Enter Play Mode and observe the poker chip count3. Run ... Read more
[OpenGLES3] Draw calls aren't batched when using SRP batcher
Repro steps:1. Open the attached project "LightmapSRPBatching"2. Build and Run a player with OpenGLES33. Connect and Enable the Fram... Read more
Calling AsyncGPUReadback.Request crashes Editor when using OpenGLCore Gr...
Steps to reproduce:1. Download 1197789_repro.zip and open "Test" scene2. Switch Graphics API to OpenGLCore3. Enter play mode Results... Read more
Editor crashes when calling Shader.WarmUpAllShaders() with one or more G...
Steps to reproduce:1. Open the attached project (case_1201344_ShaderWarmUp.zip)2. Ensure that the Graphics API is OpenGLCore or Open... Read more
[MacOS][OpenGL] Material.SetMatrixArray fails to pass the last element o...
How to reproduce:1. Open the "ReproWithAddedButtons.zip" project2. Open the "SetMatrixArrayBug" scene3. Set OpenGL as the Editor's g... Read more
[OpenGLES] Changing the Graphics API to OpenGLES2 or OpenGLES3 throws er...
When the Graphics API is switched to OpenGLES2 or OpenGLES3 and the Editor restarted as prompted, the console displays a few errors ... Read more
Crash on GfxFramebufferGLES::GrabIntoRenderTexture with GrabPass when in...
How to reproduce:1. Open the attached GrabPass.zip2. Open the Scenes/SampleScene3. Enter the Play mode===Crash occusrs=== Reproducib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled