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Third Party Issue

Votes

0

Found in

2021.3.31f1

2022.3.11f1

2023.1.17f1

2023.2.0b14

2023.3.0a10

Issue ID

UUM-53923

Regression

No

Compute Shader doesn't seam terrains together when running Editor with Nvidia and Intel GPUs

-

Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Simple.unity“ scene
3. In the Scene View, fly around and observe the terrain

Expected result: Terrain GameObjects are seamed together
Actual result: Terrain GameObjects are not seamed together and have gaps between them

Reproducible with: 2021.3.31f1, 2022.3.11f1, 2023.1.17f1, 2023.2.0b14, 2023.3.0a10

Reproducible on: Ubuntu 23.10 (Nvidia, Intel), Ubuntu 22.04 (Nvidia), Windows(Nvidia, glCore)
Not reproducible on: Ubuntu 22.04 (AMD), Windows 10 Pro 22H2

Notes:

  • With OpenGL set as Graphics API, this issue is reproduced with Nvidia and Intel GPUs
  • With Vulkan set as Graphics API, this issue is reproduced only with Intel GPU
  1. Resolution Note:

    GPU drivers bug mixed with faulty user's compute shader:
    On NVidia running OpenGL, compute shader fails to load+store R16_UNorm texture. User's compute shader uses RWTexture2D<float4>format which is not compatible with R16.
    Workaround: R16_SFloat seems to work. Or avoid reading and writing the same texture in compute shader.

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