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[Windows][OpenGL Core] Graphical artifact when going from fullscreen to ...
How to reproduce: 1. Open user-submitted project (exit-fullscreen-bug) 2. Make sure the Graphics API is set to 'OpenGLCore' 3. Build... Read more
Multi-display does not work when OpenGL Graphics API is used
How to reproduce: 1. Open the attached "OpenGLMultiDisplay.zip" project 2. Open the Build Settings and make sure "SampleScene" is in... Read more
[macOS] With OpenGL, properties unset when contained in same instancing ...
Reproduction steps: 1. Open the attached user's project "1019086-Poker.zip" 2. Enter Play Mode and observe the poker chip count 3. R... Read more
[OpenGLES3] Draw calls aren't batched when using SRP batcher
Repro steps: 1. Open the attached project "LightmapSRPBatching" 2. Build and Run a player with OpenGLES3 3. Connect and Enable the F... Read more
Calling AsyncGPUReadback.Request crashes Editor when using OpenGLCore Gr...
Steps to reproduce: 1. Download 1197789_repro.zip and open "Test" scene 2. Switch Graphics API to OpenGLCore 3. Enter play mode Res... Read more
Editor crashes when calling Shader.WarmUpAllShaders() with one or more G...
Steps to reproduce: 1. Open the attached project (case_1201344_ShaderWarmUp.zip) 2. Ensure that the Graphics API is OpenGLCore or Op... Read more
[MacOS][OpenGL] Material.SetMatrixArray fails to pass the last element o...
How to reproduce: 1. Open the "ReproWithAddedButtons.zip" project 2. Open the "SetMatrixArrayBug" scene 3. Set OpenGL as the Editor'... Read more
[OpenGLES] Changing the Graphics API to OpenGLES2 or OpenGLES3 throws er...
When the Graphics API is switched to OpenGLES2 or OpenGLES3 and the Editor restarted as prompted, the console displays a few errors ... Read more
Crash on GfxFramebufferGLES::GrabIntoRenderTexture with GrabPass when in...
How to reproduce: 1. Open the attached GrabPass.zip 2. Open the Scenes/SampleScene 3. Enter the Play mode ===Crash occusrs=== Repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic