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1
votes
Won't Fix

CrossDomainPolicy failure after reload page on mac

Networking

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Oct 22, 2013

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Version/s: 4.3.0b6

Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/' Read more

0
votes
Won't Fix

Host id out of bound when calling StopBroadcast() from within OnReceived...

Networking

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Jun 06, 2018

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Version/s: 2017.2.0f3

How to reproduce: 1. Open attached Unity project "Network" 2. Build game 3. Play game in the build and in an editor 4. Initialize Br... Read more

1
votes
Fixed

UNetWeaver error when SyncEvents use the same delegate

Networking

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Aug 27, 2015

-

Version/s:

Error "UNetWeaver error: ProcessInstructionMethod failed" when using the same delegate for multiple SyncEvent events. Read more

0
votes
Fixed

[UNet] UNetStaticUpdate() periodically allocates memory

Networking

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May 28, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Create empty unity project 2. Open "Profiler" window. In it's search bar type "unet". This will help to obse... Read more

0
votes
Fixed

NetworkDiscovery initializes broadcast without internet connection

Networking

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Apr 25, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by user (NetworkDiscovery.zip) 2. Open "Main" scene if not open 3. Disable your interne... Read more

1
votes
Fixed

NetworkManager doesnt become "ready" if online scene is set, and offline...

Networking

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Oct 07, 2015

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Version/s:

NetworkManager doesnt become "ready" if online scene is set, and offline scene is not set. This makes the "Client Ready" in-game UI ... Read more

0
votes
Fixed

File Transfer Protocol fails to load resources

Networking

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Nov 22, 2017

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Version/s: 2017.2.0p2, 2017.2.0b1

Reproduction steps: 1. Set-up file sharing (Either with a Static IP address or with Machine Name) 2. Share a file (Image) 3. Open "... Read more

0
votes
Fixed

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.

Networking

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Sep 10, 2015

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Version/s:

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more

0
votes
Postponed

System.Net.ClientWebSocket.ConnectAsync() throws exception when attempti...

Networking

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Aug 14, 2018

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Version/s: 2018.1.0b1, 2018.2.3f1

To reproduce: 1. Open the user's attached project 2. Play the scene 3. Observe the console output Expected result: No exceptions ar... Read more

0
votes
Won't Fix

[iOS]Using ipv6 connection type can't establish connection between devices

Networking

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Nov 08, 2018

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Version/s: 2018.2.14f1

To reproduce: 1. Open users attached project "NetworkExample.zip" 2. Make sure that in Services tab Multiplayer is set up 3. Build ... Read more

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