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[Profiler][Android] Remote connection devices duplicate in the prof. whe...
How to reproduce: 1. Create a new Unity project 2. In the Build Settings select the Android platform 3. Build and Run the applicatio... Read more
Profiler/Memory Profiler cannot be connected to Standalone build when Ru...
How to reproduce: 1. Create an empty project 2. Select Edit/Project Settings/Player/Resolution and Presentation and disable Run in B... Read more
[Networking][IL2CPP] Socket.Close(0) in IL2CPP builds freezes the client...
Reproduction steps: 1. Open the attached user's project "Photon-Pun2-Deploy.zip" 2. Block port 5058 in the Firewall or a network too... Read more
[Networking] UnityWebRequest.SendWebRequest delay occurring in 2019.4.30...
Reproduction steps: 1. Open the attached project "PingTest.zip" 2. Connect to the South Korea (Or any other far east country) server... Read more
Unity WebRequest does not work when only IPv6 is enabled
How to reproduce: 1. Disable IPv4 on your network adapter 2. Open the user attached "ipv6_2018.zip" project 3. Open the "SampleScene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab