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UploadHandlerFile does not upload large files
How to reproduce: 1. Set up a localhost server (more details in the initial message and attached video) 2. Add the provided index.ph... Read more
[Windows] Ping class does not work with IPv6 numerical or AAAA addresses
How to reproduce: 1. Open attached project "PingTest.zip" and scene "Ping" 2. In Project window, open "TestPing" script 3. Change 2... Read more
UnityWebRequest.SetRequestHeader() throws an error when Header value con...
Reproduction steps: 1. Download and open the attached project "1260976.zip" 2. Open the Sample Scene 3. Enter Play mode Expected re... Read more
[LLAPI] Sending messages via the fragmented channel is not working
How to reproduce: 1. Open attached project "FragmentedMessages.zip" and scene "ClientSTARTScene" 2. Duplicate and open the project ... Read more
UnityWebRequest fails when Managed Stripping Level is enabled
Reproduction steps: 1. Open attached project "TestDownload.zip" and scene "TestUnityWebRequest" 2. In Editor menu, select Tools -> B... Read more
[Profiler] "Failed to connect to player" error is thrown when trying to ...
How to reproduce: 1. Create a new project 2. Open the Build Settings (File->Build Settings...) 3. In the Build Settings window enabl... Read more
[Networking][IL2CPP] Socket.Close(0) in IL2CPP builds freezes the client...
Reproduction steps: 1. Open the attached user's project "Photon-Pun2-Deploy.zip" 2. Block port 5058 in the Firewall or a network too... Read more
UnityWebRequest coroutine is running when CanvasUpdateRegistry.IsRebuild...
How to reproduce: 1. Open the attached project "New Unity Project.zip" 2. Open SampleScene 3. Click Assets > Build Asset Bundles 4.... Read more
UnityWebRequest fails on Windows if gzip compression is used
Issue started after upgrade to libcurl 7.75. Unity never had support for compression on Windows, but it was possible to work it arou... Read more
[Profiler][Android] Remote connection devices duplicate in the prof. whe...
How to reproduce: 1. Create a new Unity project 2. In the Build Settings select the Android platform 3. Build and Run the applicatio... Read more
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