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0
votes
Fixed

UploadHandlerFile does not upload large files

Networking

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Mar 13, 2020

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Version/s: 2019.2, 2019.2.18f1, 2020.2

How to reproduce: 1. Set up a localhost server (more details in the initial message and attached video) 2. Add the provided index.ph... Read more

0
votes
Won't Fix

[Windows] Ping class does not work with IPv6 numerical or AAAA addresses

Networking

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Oct 16, 2018

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Version/s: 2018.2.6f1

How to reproduce: 1. Open attached project "PingTest.zip" and scene "Ping" 2. In Project window, open "TestPing" script 3. Change 2... Read more

1
votes
By Design

UnityWebRequest.SetRequestHeader() throws an error when Header value con...

Networking

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Jul 06, 2020

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Version/s: 2018.4, 2019.4.2f1, 2020.2

Reproduction steps: 1. Download and open the attached project "1260976.zip" 2. Open the Sample Scene 3. Enter Play mode Expected re... Read more

0
votes
By Design

[LLAPI] Sending messages via the fragmented channel is not working

Networking

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Jul 05, 2020

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Version/s: 2018.4, 2019.4, 2019.4.2f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "FragmentedMessages.zip" and scene "ClientSTARTScene" 2. Duplicate and open the project ... Read more

0
votes
Active

Ping does not support IPv4 addresses mapped to IPv6

Networking

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Aug 20, 2020

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Version/s: 2018.4, 2019.3.11f1, 2020.2

Reproduction steps: 1. Open the project in "MappedAddress.zip" (60 KB) 2. Open SampleScene and enter Play Mode 3. Script in Pinger.c... Read more

1
votes
By Design

UnityWebRequest fails when Managed Stripping Level is enabled

Networking

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Dec 03, 2020

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Version/s: 2020.1, 2020.2.0b13, 2021.1

Reproduction steps: 1. Open attached project "TestDownload.zip" and scene "TestUnityWebRequest" 2. In Editor menu, select Tools -> B... Read more

0
votes
Fix In Review

[Profiler] "Failed to connect to player" error is thrown when trying to ...

Networking

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Dec 04, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2021.1, 2021.1.0a7

How to reproduce: 1. Create a new project 2. Open the Build Settings (File->Build Settings...) 3. In the Build Settings window enabl... Read more

0
votes
Active

Autoconnect profiler fails to connect when there are two or more Editor ...

Networking

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Nov 15, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2020.2.0b10, 2021.1

Reproduction steps: 1. Create a new project or open an existing one 2. Open Build settings and change target platform to Android 3. ... Read more

0
votes
Active

[HDRP][UNet] RenderTexture not visible and "Thread group size must be ab...

Networking

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Dec 24, 2020

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Version/s: 2021.1.0a3, 2021.1.0b1, 2021.2

How to reproduce (Host): 1. Open the user's attached "Command.zip" project (Host) 2. Comment out the "rendertexture.Release()" line ... Read more

0
votes
Active

[Big Sur] Profiler cannot be connected to build when using Autoconnect P...

Networking

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Mar 04, 2021

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Version/s: 2020.2.7f1, 2020.3, 2021.1, 2021.2

Steps to reproduce: 1. Create a new project 2. Open Profiler window 3. Open Build Settings 4. Check "Development Build" and "Autocon... Read more

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