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[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...
How to reproduce: 1. Open the submitted project 2. Build and run the project 3. Notice the text field that appears 4. Open the Loadi... Read more
UploadHandlerFile does not upload large files
How to reproduce: 1. Set up a localhost server (more details in the initial message and attached video) 2. Add the provided index.ph... Read more
[Windows] Ping class does not work with IPv6 numerical or AAAA addresses
How to reproduce: 1. Open attached project "PingTest.zip" and scene "Ping" 2. In Project window, open "TestPing" script 3. Change 2... Read more
UnityWebRequest.SetRequestHeader() throws an error when Header value con...
Reproduction steps: 1. Download and open the attached project "1260976.zip" 2. Open the Sample Scene 3. Enter Play mode Expected re... Read more
[LLAPI] Sending messages via the fragmented channel is not working
How to reproduce: 1. Open attached project "FragmentedMessages.zip" and scene "ClientSTARTScene" 2. Duplicate and open the project ... Read more
Ping does not support IPv4 addresses mapped to IPv6
Reproduction steps: 1. Open the project in "MappedAddress.zip" (60 KB) 2. Open SampleScene and enter Play Mode 3. Script in Pinger.c... Read more
UnityWebRequest fails when Managed Stripping Level is enabled
Reproduction steps: 1. Open attached project "TestDownload.zip" and scene "TestUnityWebRequest" 2. In Editor menu, select Tools -> B... Read more
[Profiler] "Failed to connect to player" error is thrown when trying to ...
How to reproduce: 1. Create a new project 2. Open the Build Settings (File->Build Settings...) 3. In the Build Settings window enabl... Read more
Autoconnect profiler fails to connect when there are two or more Editor ...
Reproduction steps: 1. Create a new project or open an existing one 2. Open Build settings and change target platform to Android 3. ... Read more
[HDRP][UNet] RenderTexture not visible and "Thread group size must be ab...
How to reproduce (Host): 1. Open the user's attached "Command.zip" project (Host) 2. Comment out the "rendertexture.Release()" line ... Read more
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