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Getting UNetWeaver errors when using Entities and creating a NetworkBeha...
To reproduce:1. Create a new Unity project2. In Player Settings change Scripting Runtime Version to .NET 4.x Equivalent3. Open Windo... Read more
[Networking]Client side projects/builds cannot connect to Host side proj...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Transfer build to a different machine4. Start ... Read more
Getting "Couldn't parse broadcast" errors when address name is shortened
To reproduce:1. Open attached project "New Unity Project.zip"2. Build for standalone3. Open two instances of the build (I was not ab... Read more
Network Spawned objects are not UnSpawned on the client side
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Launch build4. Host a server5. Enter playmode ... Read more
NetworkDiscovery finds available game list only if multiple game instanc...
Steps to reproduce:1. Open user attached project2. Build & Run on two different devices on the same network3. Tap LAN Host on on... Read more
Photon Unity Networking messages timeout when using .NET 4.X
Steps to reproduce:1. Open the latest QA-supplied project2. Open Scene "LargeMessages"3. Select the message size and press the Raise... Read more
System.Net.ClientWebSocket.ConnectAsync() throws exception when attempti...
To reproduce:1. Open the user's attached project2. Play the scene3. Observe the console output Expected result: No exceptions are th... Read more
Crash in UNITY_png_combine_row when using UrlTextureLoader multiple times
To reproduce:1. Open attached project “zProject_541034.zip”2. Open “Scene.unity” scene and build for iOS device3. Deploy the project... Read more
NetworkBehaviour.Update may be called before OnStartClient
NetworkBehaviour.Update may be called before OnStartClient In rare cases when joining a game with lots of objects, a NetworkBehaviou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used