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[Networking]Client side projects/builds cannot connect to Host side proj...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Transfer build to a different machine 4. St... Read more
"Event EventCrouch called on client" error pops up when two classes impl...
How to reproduce: 1. Open attached Unity project "NetworkInterfaceTest" 2. Load scene "SampleScene" 3. Enter the Play mode 4. Press... Read more
Authentication error and failed connection through wss using WebSocketSh...
Reproduction steps: 1. Open the attached project. 2. Play the WSTest Scene. 3. Check the Console. Actual behavior: - The connectio... Read more
[Networking] Base class command only called on first deriving script att...
Steps to reproduce: 1) Open the attached project. 2) Build a standalone client (any platform). 3) Run 'Test' scene and start the ser... Read more
TLS Handshake exception is generated when connecting to mumble server
Steps to reproduce: 1. Download 1046610_repro.zip 2. Open "Example" scene (Assets -> Mumble-Unity) 3. Enter play mode 4. Notice that... Read more
[Windows] UNetWeaver errors when modifying the manifest.json file in the...
To reproduce: 1. Open users attached project "Project.zip" 2. Observe the UNetWeaver errors, clear the console 3. Open Packages fold... Read more
NetworkManager server mode uses way too much CPU when idle
To reproduce: 1. Create a new project 2. Create an empty game object 3. Add Network Manager and Network Manager HUD components to it... Read more
Host id out of bound when calling StopBroadcast() from within OnReceived...
How to reproduce: 1. Open attached Unity project "Network" 2. Build game 3. Play game in the build and in an editor 4. Initialize Br... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic