Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0f1
2018.1.3f1
Issue ID
1046540
Regression
Yes
[Windows] UNetWeaver errors when modifying the manifest.json file in the packages folder of a project
To reproduce:
1. Open users attached project "Project.zip"
2. Observe the UNetWeaver errors, clear the console
3. Open Packages folder in the projects folder
4. Open manifest.json file and delete "com.unity.entities", "com.unity.jobs" , save the file
5. Go back to Unity observe UNetWeaver errors
6. Add the deleted lines back to manifest.json file and save it
Expected result: no errors are thrown
Actual result: getting more UNetWeaver errors
Reproduced on:
2018.1.0f1 2018.1.3f1 2018.2.0b8
Not reproduced on:
2017.4.5f1 2018.1.0b1 2018.3.0a1
Notes:
Only reproduces on Windows, does not reproduce on iMac MacOS 10.13.4
On 2018.1.0b13 and earlier version getting Packages errors in the console, but not UNetWeaver
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
This is a duplicate of issue #1052489