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Method with [command] attribute targets wrong method on server/host when...
Steps to Reproduce: 1. Launch 2 instances of the project. 2. On one instance start host and client on another. 3. Press client "Clic... Read more
[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played
To reproduce: 1. Open project 2. In menu choose 'UNITY' -> ' WebRequest Tester' 3. Play empty scene 4. Press buffer's 'Make Request'... Read more
Error message "Application has been suspended, all multiplayer features ...
Reproduction steps: 1. Open project attached(NetworkingTest.zip) 2. Open scene "MainScene" from Assets folder. 3. Attach Microsoft V... Read more
NetworkServerSimple gets connected but does not call any of its functions
Reproduction steps: 1. Open project attached(NetworkingTest.zip) 2. Open scene "MainScene" 3. Press play and test Network Server and... Read more
Registering a handler with NetworkServer causes high CPU usage (caused b...
Steps to reproduce: 1. Open attached project 2. Build & Run the scene 3. Open task manager and observe the huge CPU usage Expected ... Read more
"UNet" word in error message
How we can reproduce it using the example you attached 1 Open attached project Actual result: 3 errors appear in Console (expected)... Read more
UnityWebRequest fails when Managed Stripping Level is enabled
Reproduction steps: 1. Open attached project "TestDownload.zip" and scene "TestUnityWebRequest" 2. In Editor menu, select Tools -> B... Read more
[Networking] UnityWebRequest.Post returns "Generic/unknown HTTP error"
Steps to reproduce: 1. Open attached project 2. Play the scene 3. Notice the WebRequest Error: Generic/unknown HTTP error Expected ... Read more
UnityWebRequest.Post is not sending POST data when using IMultipartFormS...
Steps to reproduce: 1. Download "899017 repro.zip" 2. Move "test.php" file in project's root folder to an environment that supports ... Read more
[UX] NetworkAnimator requires redundant reference to Animator
NetworkAnimator requires Animator Component to be present on GO, but also user has to manually add the Animator component to Network... Read more
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