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Method with [command] attribute targets wrong method on server/host when...
Steps to Reproduce:1. Launch 2 instances of the project.2. On one instance start host and client on another.3. Press client "Clicker... Read more
[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played
To reproduce:1. Open project2. In menu choose 'UNITY' -> ' WebRequest Tester'3. Play empty scene4. Press buffer's 'Make Request' ... Read more
Error message "Application has been suspended, all multiplayer features ...
Reproduction steps:1. Open project attached(NetworkingTest.zip)2. Open scene "MainScene" from Assets folder.3. Attach Microsoft Visu... Read more
NetworkServerSimple gets connected but does not call any of its functions
Reproduction steps:1. Open project attached(NetworkingTest.zip)2. Open scene "MainScene"3. Press play and test Network Server and Ne... Read more
Registering a handler with NetworkServer causes high CPU usage (caused b...
Steps to reproduce:1. Open attached project2. Build & Run the scene3. Open task manager and observe the huge CPU usage Expected ... Read more
"UNet" word in error message
How we can reproduce it using the example you attached1 Open attached project Actual result:3 errors appear in Console (expected) an... Read more
[.NET 4.6] InvalidProgramException when calling certain methods with Ser...
Steps to reproduce:1. Open attached “InvalidError.zip” Unity project2. Open “test” scene3. Enter and exit Play mode Expected results... Read more
[Android] Downloading from the cache by Unity Web Request is slower than...
How to reproduce:1. Open the attached project2. Open Test2 scene3. Build and run Test2 scene on Android device4. Press the button "D... Read more
UnityWebRequest.Post is not sending POST data when using IMultipartFormS...
Steps to reproduce:1. Download "899017 repro.zip"2. Move "test.php" file in project's root folder to an environment that supports PH... Read more
[UX] NetworkAnimator requires redundant reference to Animator
NetworkAnimator requires Animator Component to be present on GO, but also user has to manually add the Animator component to Network... Read more
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