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NetworkServerSimple gets connected but does not call any of its functions
Reproduction steps: 1. Open project attached(NetworkingTest.zip) 2. Open scene "MainScene" 3. Press play and test Network Server and... Read more
SyncVar synchronization doesn't work when the Server is started in Stand...
SyncVar synchronization doesn't work when the Server is started in Standalone. But it works when Server is in Editor How we can re... Read more
UnityWebRequest does not send set cookies on redirect
Steps to reproduce: 1. Open the attached project 2. Open the Assets/test.unity scene 3. Open Wireshark 4. Filter http traffic 5. Pla... Read more
UNET: Calling NetworkManager.StopClient() causes an error from the unuse...
Steps to reproduce: 1. Open the project attached 2. Open the "Main" scene 3. Enter Play mode 4. Observe the console Result - error... Read more
[UNET] OnStartServer() and OnStartClient() are not called (as host) if t...
To reproduce: 1. Open project 2. Build and run 'offline' scene 3. When built scene is running, play scene in editor 4. In built scen... Read more
UNET Crashes Unity Editor when WebGL Client Connects
Reproduction Steps: 1- Download the attached project and open in Unity. 2- Hit play and click on Start Server > Start Server. 3- Ru... Read more
[Networking] UnityWebRequest.Post returns "Generic/unknown HTTP error"
Steps to reproduce: 1. Open attached project 2. Play the scene 3. Notice the WebRequest Error: Generic/unknown HTTP error Expected ... Read more
Error message "Application has been suspended, all multiplayer features ...
Reproduction steps: 1. Open project attached(NetworkingTest.zip) 2. Open scene "MainScene" from Assets folder. 3. Attach Microsoft V... Read more
Method with [command] attribute targets wrong method on server/host when...
Steps to Reproduce: 1. Launch 2 instances of the project. 2. On one instance start host and client on another. 3. Press client "Clic... Read more
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