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Profiler/Memory Profiler cannot be connected to Standalone build when Ru...
How to reproduce: 1. Create an empty project 2. Select Edit/Project Settings/Player/Resolution and Presentation and disable Run in B... Read more
Stuck on compiling when class inherits a NetworkBehaviour class
Steps to reproduce: 1. Open user attached project 2. Open ExtendsNetworkBehaviourClass.cs script 3. Uncomment.the line SyncListBool ... Read more
UnityWebRequest does not send set cookies on redirect
Steps to reproduce: 1. Open the attached project 2. Open the Assets/test.unity scene 3. Open Wireshark 4. Filter http traffic 5. Pla... Read more
Crash on stopping server when using network manager on standalone build
Reproduction steps: 1. Open project attached (ServerExitBug.zip) 2. Open scene "MainMenu" (Assets -> Contect -> Scenes) 3. Build pro... Read more
UnityWebRequest with space in its URL throws error 505 "HTTP version spe...
Steps to reproduce: 1. Open the project attached 2. Play the "Scene" scene 3. Observe the Console window Result: first UnityWebRequ... Read more
[Multiplayer] NetworkManager.networkAddress variable have no relevant in...
According to docs (https://docs.unity3d.com/ScriptReference/Networking.NetworkManager-networkAddress.html) "For clients, this is the... Read more
Clients newly connected to the server don't see previously connected cli...
Steps to reproduce: 1. Download and open the latest attached project(mega link) 2. Build project 3. Start 1 instance and choose "Sta... Read more
NetworkServer is not active Error when trying to spawn a GameObject
Description: There seems to be a problem when trying to spawn a GameObject with Client window. In Client window you can see the obje... Read more
[Profiler][Android] Remote connection devices duplicate in the prof. whe...
How to reproduce: 1. Create a new Unity project 2. In the Build Settings select the Android platform 3. Build and Run the applicatio... Read more
SyncListString causes the Editor to freeze while compiling scripts
To reproduce: 1. Open the project, attached by the tester (syncListStringBug.zip) 2. Open the test.cs script and uncomment the Sync... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection