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0
votes
Won't Fix

[Networking] Base class command only called on first deriving script att...

Networking

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May 22, 2018

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Version/s: 2017.3.1p3

Steps to reproduce: 1) Open the attached project. 2) Build a standalone client (any platform). 3) Run 'Test' scene and start the ser... Read more

0
votes
Won't Fix

Null reference on empty NetworkBehaviour.Awake method

Networking

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Oct 23, 2015

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Version/s: 5.2.1p2

To reproduce: 1. Open attached project 2. Open the scene "OfflineScene" 3. Play it 4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.... Read more

0
votes
Not Reproducible

[UNET] Using ClientRpc prefix for a function instead of Rpc causes compi...

Networking

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Jul 14, 2016

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Version/s: 5.4.0b25

How to reproduce 1. Open attached project 2. Select "game" scene 2. press play - can't exit play mode. Also , unity sometimes crashe... Read more

0
votes
Fixed

[UNET] Client stops receiving some of the messages from server when conn...

Networking

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Jun 20, 2016

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Version/s: 5.3.5p4

Steps to reproduce: ! I would advise following attached repro video instead of steps 1. open attached project 2. build and run 3. s... Read more

0
votes
By Design

[NetworkWriter] NetworkWriter.Write always takes values from the start o...

Networking

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Jun 23, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1. Open attached project "808515.zip" 2. Open scene "repro" 3. Run it 4. In console notice comparison of Networ... Read more

0
votes
Fixed

[WebGL]Error creating/requesting Network matches on WebGL

Networking

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Jun 30, 2016

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Version/s: 5.3.5p5

Error creating/requesting Network matches on WebGL. Steps to reproduce: 1. Open attached project and configure Multiplayer settings... Read more

0
votes
Postponed

Authentication error and failed connection through wss using WebSocketSh...

Networking

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May 30, 2018

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Version/s: 2017.2.0p4

Reproduction steps: 1. Open the attached project. 2. Play the WSTest Scene. 3. Check the Console. Actual behavior: - The connectio... Read more

0
votes
Won't Fix

Collided ships in networked game lose control

Networking

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Nov 17, 2017

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Version/s: 5.5.2f1

To reproduce: 1) Open attached project 2) Make 2 player builds 3) Run them both 4) Host on one of them, join on another one 5) Using... Read more

0
votes
Fixed

UNET: Calling NetworkManager.StopClient() causes an error from the unuse...

Networking

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Feb 16, 2017

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Version/s: 5.5.1p2

Steps to reproduce: 1. Open the project attached 2. Open the "Main" scene 3. Enter Play mode 4. Observe the console Result - error... Read more

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