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0
votes
Won't Fix

[Networking] Base class command only called on first deriving script att...

Networking

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May 22, 2018

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Version/s: 2017.3.1p3

Steps to reproduce:1) Open the attached project.2) Build a standalone client (any platform).3) Run 'Test' scene and start the server... Read more

0
votes
Won't Fix

Null reference on empty NetworkBehaviour.Awake method

Networking

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Oct 23, 2015

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Version/s: 5.2.1p2

To reproduce:1. Open attached project2. Open the scene "OfflineScene"3. Play it4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.4f1, ... Read more

0
votes
Not Reproducible

[UNET] Using ClientRpc prefix for a function instead of Rpc causes compi...

Networking

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Jul 14, 2016

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Version/s: 5.4.0b25

How to reproduce1. Open attached project2. Select "game" scene2. press play- can't exit play mode. Also , unity sometimes crashes. C... Read more

0
votes
Fixed

[UNET] Client stops receiving some of the messages from server when conn...

Networking

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Jun 20, 2016

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Version/s: 5.3.5p4

Steps to reproduce:! I would advise following attached repro video instead of steps 1. open attached project2. build and run3. start... Read more

0
votes
By Design

[NetworkWriter] NetworkWriter.Write always takes values from the start o...

Networking

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Jun 23, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1. Open attached project "808515.zip"2. Open scene "repro"3. Run it4. In console notice comparison of NetworkWri... Read more

0
votes
Fixed

[WebGL]Error creating/requesting Network matches on WebGL

Networking

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Jun 30, 2016

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Version/s: 5.3.5p5

Error creating/requesting Network matches on WebGL. Steps to reproduce:1. Open attached project and configure Multiplayer settings u... Read more

0
votes
Postponed

Authentication error and failed connection through wss using WebSocketSh...

Networking

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May 30, 2018

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Version/s: 2017.2.0p4

Reproduction steps:1. Open the attached project.2. Play the WSTest Scene.3. Check the Console. Actual behavior:- The connection will... Read more

0
votes
Won't Fix

Collided ships in networked game lose control

Networking

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Nov 17, 2017

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Version/s: 5.5.2f1

To reproduce:1) Open attached project2) Make 2 player builds3) Run them both4) Host on one of them, join on another one5) Using arro... Read more

0
votes
Fixed

UNET: Calling NetworkManager.StopClient() causes an error from the unuse...

Networking

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Feb 16, 2017

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Version/s: 5.5.1p2

Steps to reproduce:1. Open the project attached2. Open the "Main" scene3. Enter Play mode4. Observe the console Result - error throw... Read more

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