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[Networking] Base class command only called on first deriving script att...
Steps to reproduce:1) Open the attached project.2) Build a standalone client (any platform).3) Run 'Test' scene and start the server... Read more
Null reference on empty NetworkBehaviour.Awake method
To reproduce:1. Open attached project2. Open the scene "OfflineScene"3. Play it4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.4f1, ... Read more
[UNET] Using ClientRpc prefix for a function instead of Rpc causes compi...
How to reproduce1. Open attached project2. Select "game" scene2. press play- can't exit play mode. Also , unity sometimes crashes. C... Read more
[UNET] Client stops receiving some of the messages from server when conn...
Steps to reproduce:! I would advise following attached repro video instead of steps 1. open attached project2. build and run3. start... Read more
[NetworkWriter] NetworkWriter.Write always takes values from the start o...
Steps to reproduce: 1. Open attached project "808515.zip"2. Open scene "repro"3. Run it4. In console notice comparison of NetworkWri... Read more
[WebGL]Error creating/requesting Network matches on WebGL
Error creating/requesting Network matches on WebGL. Steps to reproduce:1. Open attached project and configure Multiplayer settings u... Read more
Authentication error and failed connection through wss using WebSocketSh...
Reproduction steps:1. Open the attached project.2. Play the WSTest Scene.3. Check the Console. Actual behavior:- The connection will... Read more
Collided ships in networked game lose control
To reproduce:1) Open attached project2) Make 2 player builds3) Run them both4) Host on one of them, join on another one5) Using arro... Read more
UNET: Calling NetworkManager.StopClient() causes an error from the unuse...
Steps to reproduce:1. Open the project attached2. Open the "Main" scene3. Enter Play mode4. Observe the console Result - error throw... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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