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[Networking] Base class command only called on first deriving script att...
Steps to reproduce: 1) Open the attached project. 2) Build a standalone client (any platform). 3) Run 'Test' scene and start the ser... Read more
Null reference on empty NetworkBehaviour.Awake method
To reproduce: 1. Open attached project 2. Open the scene "OfflineScene" 3. Play it 4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.... Read more
[UNET] Using ClientRpc prefix for a function instead of Rpc causes compi...
How to reproduce 1. Open attached project 2. Select "game" scene 2. press play - can't exit play mode. Also , unity sometimes crashe... Read more
[UNET] Client stops receiving some of the messages from server when conn...
Steps to reproduce: ! I would advise following attached repro video instead of steps 1. open attached project 2. build and run 3. s... Read more
[NetworkWriter] NetworkWriter.Write always takes values from the start o...
Steps to reproduce: 1. Open attached project "808515.zip" 2. Open scene "repro" 3. Run it 4. In console notice comparison of Networ... Read more
[WebGL]Error creating/requesting Network matches on WebGL
Error creating/requesting Network matches on WebGL. Steps to reproduce: 1. Open attached project and configure Multiplayer settings... Read more
Authentication error and failed connection through wss using WebSocketSh...
Reproduction steps: 1. Open the attached project. 2. Play the WSTest Scene. 3. Check the Console. Actual behavior: - The connectio... Read more
Collided ships in networked game lose control
To reproduce: 1) Open attached project 2) Make 2 player builds 3) Run them both 4) Host on one of them, join on another one 5) Using... Read more
UNET: Calling NetworkManager.StopClient() causes an error from the unuse...
Steps to reproduce: 1. Open the project attached 2. Open the "Main" scene 3. Enter Play mode 4. Observe the console Result - error... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened