Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.3.5p4
Issue ID
807401
Regression
No
[UNET] Client stops receiving some of the messages from server when connected after disconnection
Steps to reproduce:
! I would advise following attached repro video instead of steps
1. open attached project
2. build and run
3. start server on build (use info written in edit)
!Don't forget to add password
4. play in editor
5. login using info from edit
6. press 'Curriculum' button > Select a subject, level, topic and at least 1 skill
7. press 'back'
8. press 'search'
9. press 'or select one below'
10. use localhost and server's port
11. connect to server without password
- connects > fails authentication > disconnects client
12. connect again and this time enter proper password
13. Run over to one of the two terminals to be presented with a question
14. Answer the question to get a colored ball
15. Run toward the tower
16. Throw your ball at a ring on the tower
17. Run back to a terminal to try to get a question
Actual: client does not receive some of the messages from server
Expected: client receives RPC and shows menu
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment