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The system lost only part of the messages when sends data via Unreliable...
Steps: 1. Build project for standalone 2. Run "Menu" scene in Editor 3. Press "Start" button 4. Press "Server" button 5. Run standal... Read more
"Assertion failed on expression: 'm_Array[idx].isDelivered == false'" as...
Steps: 1. Build attached porject for standalone 2. Run "Menu" scene in Editor 3. Choose "UnreliableFragmented Test" 4. Press "Start"... Read more
NetworkTransport Websocket inserts invalid characters on large packet size
Reproduction steps: 1. Open User's project 2. Open "Fps2dDevMenuFsm" script 3. Edit 117 and 123 lines - change ip address 4. Build a... Read more
Editor crashes with C++ Runtime error when getting WWW.progress for a ce...
Reproduction steps: 1. Open the attached project 2. Open the only scene in the project 3. Press "Play" 4. Editor crashes with the fo... Read more
[LobbyManager] Unable to call [RpcFunction] or use [SyncVar(hook)] for L...
Unable to call [RpcFunction] or use [SyncVar(hook="<function>")] for LobbyPlayer object in the OnLobbyServerSceneLoadedForPlayer cal... Read more
Libs Newtonsoft and UnirRx generates a UnetWeaver error during the build...
To reproduces: 1. Build attached project 2. Notice UNetWeaver error: Exception in console Reproducible: 5.5.0a5, 5.4.0p2, 5.3.6p2 Read more
[UNETServerDll] Server does not handle incomming data
Steps: 1. Run attached program ("SharpPart.exe") 2. Start Server 3. Start Client 4. Connect Client ==> Server handles this connecti... Read more
[UNet] 'Failed to spawn server object' error in UNetStaticUpdate() when ...
Steps to reproduce: 1) Open the attached project. 2) Build the project as Windows, Mac & Linux Standalone. 3) Open the built project... Read more
Trying to close editor while UnityWebRequest is still active freezes the...
Steps to reproduce: 1. Open attached project 2. Click 'EditorUnityWebRequest/Test' menu item 3. While the request is not finished, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component