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Clients cannot disconnect with hud keyboard shortcut (X) if input is reg...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Open a build instance4. Press LAN Host in the ... Read more
Windows host server does not release connections when WebGL client disco...
Steps to reproduce:1. Download the attached project**2. Open the Windows build located in "case_849219-ReconnectTest\ReconnectTest\B... Read more
[HLAPI] Starting connection that fails and then starting another that co...
Steps to reproduce:1. Open attached "reproProject.zip"2. run two instances3. One instance should be launched as server4. On second i... Read more
[Unet] Crash on MonoBehaviour::AddImageEffectCallbacksToManagers when ho...
Steps to reproduce:1. Open project2. Open "TESTSNECE" scene3. Play in editor and press "LAN Host(H) button" Results: Editor crashes.... Read more
[Unet]Client disconnects during match making game
Steps to reproduce:1. Open attached project2. Open Services tab:a. Select your organizationb. In Multiplayer tab configure match mak... Read more
NetworkManagerHUD in WebGL build has no text elements
Steps to reproduce:1. open 'guiREPRO.zip'2. build for WebGL - GUI has no text elements and forms (image attached) Reproduced: 5.4.0b... Read more
[UNET] WebGL disconnects in real world latency simulation
Steps to reproduce:1. open users attached project2. build for webgl3. simulate latency and packet loss (for example Clumsy)4. host w... Read more
When receiving JSON via UnityWebRequest, memory is severely inflated eve...
To reproduce:0) Download "downloader.cs"1) Create a new project and import the script in2) Edit the script so that the coroutine wou... Read more
Regression. One of spawnable objects is destroyed on the Host in Editor ...
Regression - started to appear in 2017.1.0b2, but everything is good in 2017.1.0b1When open "Tanks!!! Reference Project" project fro... Read more
[UNET] playerControllerId values gets overridden for Host
Steps to reproduce:1. Open attached "UNET.zip"2. run two instances of the project3. one as Host other as Client4. Press BackQuote bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled