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An instance of a class that is derived from a class that is derived from...
Steps to reproduce: 1. Open attached project 2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ... Read more
Host id out of bound when calling StopBroadcast() from within OnReceived...
How to reproduce: 1. Open attached Unity project "Network" 2. Build game 3. Play game in the build and in an editor 4. Initialize Br... Read more
[UNET] ClientRpc isn't being called on Local Client after restarting hos...
Steps to reproduce: 1. Open "RPCTest repro" project 2. Open "Test" scene 3. Play in editor 4. Press 1 to start hosting -- Notice tha... Read more
[NetworkManagerHUD]Selecting prefab with "NetworkManagerHUD" component o...
Steps to reproduce: 1. Open attached project and scene named "scene1". 2. Navigate to the "Assets" folder through "Project" window a... Read more
[UNET] Spring Joint on objects with Network Identity sets "Connected Anc...
Reproduction steps: 1) Open "UNET hJoint 3D" attached project 2) Open "offline" scene 3) Start scene 4) Press "LAN Host(H)" button 5... Read more
[UNET] Objects with Spring Joint 2D and Network Identity are falling inf...
Reproduction steps: 1) Open attached project 2) Open "offline" scene 3) Start scene 4) Press "LAN Host(H)" button 5) Compare behavio... Read more
[UNET] Calling NetworkDiscovery.StopBroadcast() and NetworkServer.Reset...
Steps to reproduce: 1) open the project 2) play scene 'xx' 3) click on 'Server' button 4) click on 'Stop' button - crash notes: if... Read more
[LobbyManager] Unable to call [RpcFunction] or use [SyncVar(hook)] for L...
Unable to call [RpcFunction] or use [SyncVar(hook="<function>")] for LobbyPlayer object in the OnLobbyServerSceneLoadedForPlayer cal... Read more
[HLAPI] SyncVar should throw warning when changed from client
Steps to reproduce: 1. open attached project 2. build and connect two instances 3. click Space to add to number Expected: when Sync... Read more
Editor crashes when a spawnable prefab in the Network Manager doesn't ha...
To reproduce: 1. Open the project, attached by the user (MFPS.zip) 2. Open the "Game Scene" scene 3. Enter Play mode 4. Press Lan H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened