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2
votes
Postponed

An instance of a class that is derived from a class that is derived from...

Networking

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Jan 18, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ha... Read more

0
votes
Won't Fix

Host id out of bound when calling StopBroadcast() from within OnReceived...

Networking

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Jun 06, 2018

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Version/s: 2017.2.0f3

How to reproduce:1. Open attached Unity project "Network"2. Build game3. Play game in the build and in an editor4. Initialize Broadc... Read more

1
votes
Fixed

[UNET] ClientRpc isn't being called on Local Client after restarting hos...

Networking

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Aug 01, 2016

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Version/s: 5.3.6p1

Steps to reproduce:1. Open "RPCTest repro" project2. Open "Test" scene3. Play in editor4. Press 1 to start hosting-- Notice that Pla... Read more

1
votes
Fixed

[NetworkManagerHUD]Selecting prefab with "NetworkManagerHUD" component o...

Networking

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Apr 06, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open attached project and scene named "scene1".2. Navigate to the "Assets" folder through "Project" window and... Read more

0
votes
By Design

[UNET] Spring Joint on objects with Network Identity sets "Connected Anc...

Networking

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Feb 15, 2016

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Version/s: 5.3.0f4

Reproduction steps:1) Open "UNET hJoint 3D" attached project2) Open "offline" scene3) Start scene4) Press "LAN Host(H)" button5) Com... Read more

0
votes
By Design

[UNET] Objects with Spring Joint 2D and Network Identity are falling inf...

Networking

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Mar 30, 2016

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Version/s: 5.3.0f4

Reproduction steps:1) Open attached project2) Open "offline" scene3) Start scene4) Press "LAN Host(H)" button5) Compare behavior of ... Read more

0
votes
Fixed

[UNET] Calling NetworkDiscovery.StopBroadcast() and NetworkServer.Reset...

Networking

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Jan 14, 2016

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Version/s: 5.2.3f1

Steps to reproduce:1) open the project2) play scene 'xx'3) click on 'Server' button4) click on 'Stop' button - crash notes: if it do... Read more

0
votes
By Design

[LobbyManager] Unable to call [RpcFunction] or use [SyncVar(hook)] for L...

Networking

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Jan 12, 2017

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Version/s: 5.6.0b3

Unable to call [RpcFunction] or use [SyncVar(hook="<function>")] for LobbyPlayer object in the OnLobbyServerSceneLoadedForPlay... Read more

1
votes
Postponed

[HLAPI] SyncVar should throw warning when changed from client

Networking

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Aug 09, 2016

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Version/s:

Steps to reproduce:1. open attached project2. build and connect two instances3. click Space to add to number Expected: when SyncVar ... Read more

1
votes
Not Reproducible

Editor crashes when a spawnable prefab in the Network Manager doesn't ha...

Networking

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Apr 12, 2018

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Version/s: 2018.1.0a6, 2018.1.0b13

To reproduce: 1. Open the project, attached by the user (MFPS.zip)2. Open the "Game Scene" scene3. Enter Play mode4. Press Lan Host(... Read more

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