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Most Activity
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1
votes
Won't Fix

[Multiplayer][MatchMaker] After changing "Max players per room" in "Mult...

Networking

-

Mar 02, 2016

-

Version/s: 5.4.0b8

This happens on both Staging and Production When changing "Max players per room" in "Multiplayer Configuration" - Editor still uses... Read more

0
votes
Fixed

If start Server and Client are in Standalones and connect them - on clos...

Networking

-

Mar 03, 2016

-

Version/s: 5.4.0b8

What happened - Windows 7 64b - reproduces on 5.3.3p2 and 5.4.0b8 When you start Server and Client in Standalones and connect them ... Read more

0
votes
Won't Fix

Neither SyncVar hooks nor ClientRPC or Command attributed functions are ...

Networking

-

Feb 27, 2018

-

Version/s: 2017.3.1p1

Steps to reproduce: 1. Open the attached project 2. Open the TestScene 3. Play the scene 4. Click LAN Host(H) 5. Click the Button th... Read more

0
votes
Fixed

NetworkDiscovery.broadcastData changes when entering Play mode

Networking

-

Nov 30, 2016

-

Version/s: 5.5.0b11

Reproduction steps: 1. Open the attached project in Unity 2. Open the "Scene" scene 3. Build and run 4. Wait till it says "Initializ... Read more

1
votes
Won't Fix

[HLAPI] Starting connection that fails and then starting another that co...

Networking

-

Jul 25, 2016

-

Version/s: 5.4.0f1

Steps to reproduce: 1. Open attached "reproProject.zip" 2. run two instances 3. One instance should be launched as server 4. On seco... Read more

0
votes
Fixed

NetworkManagerHUD in WebGL build has no text elements

Networking

-

May 11, 2016

-

Version/s:

Steps to reproduce: 1. open 'guiREPRO.zip' 2. build for WebGL - GUI has no text elements and forms (image attached) Reproduced: 5.... Read more

4
votes
By Design

[Unet]Client disconnects during match making game

Networking

-

May 04, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open Services tab: a. Select your organization b. In Multiplayer tab configure... Read more

0
votes
By Design

[UNET] Packet drop simulation causes disconnect when client sends messag...

Networking

-

Mar 17, 2016

-

Version/s: 5.4.0b11

When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more

2
votes
Postponed

An instance of a class that is derived from a class that is derived from...

Networking

-

Jan 18, 2016

-

Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ... Read more

0
votes
Fixed

[Dashboard]Pressing "Enter" on the keyboard presses disabled "Save Chang...

Networking

-

Jan 18, 2018

-

Version/s: 2018.1.0b2

How we can reproduce it (Note: you need to have project which uses Multiplayer, and "Live Mode" should be enabled for your organizat... Read more

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