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0
votes
Fixed

[UNET] SpawnWithClientAuthority() an empty gameobject generates invalid...

Networking

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Feb 16, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Open project.2. Open scene "test".3. Build and run project. (CTRL+B)4. Have the standalone player be the host,... Read more

0
votes
Fixed

Networking LLAPI: Networking.HostTopology.MessagePoolSizeGrowthFactor is...

Networking

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Feb 23, 2016

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Version/s: 5.3.1f1

The scripting reference describes that the message pool size for Networking will increase by Networking.HostTopology.MessagePoolSize... Read more

0
votes
Fixed

UNET::UNETAsset::GetAssetId crashes when entering to Play mode

Networking

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Sep 12, 2017

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Version/s: 2017.1.1p1

To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity2. Open "scene" scene3. Enter Play mode Expected... Read more

0
votes
Fixed

Unity freezes when re-entering play mode after a failed download using W...

Networking

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Oct 06, 2016

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Version/s: 5.4.1p3

STR:1. Open the project2. Enter play mode in the editor3. Wait some time for the download to finish4. Notice that the download does ... Read more

0
votes
Fixed

WWW.url truncates redirected URL if it should have contained spaces

Networking

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Jun 15, 2017

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Version/s: 2017.1.0b1

To reproduce:1. Open project attached by QA2. Open "a" scene if not opened3. Hit play4. Notice console's output and that redirected ... Read more

0
votes
Won't Fix

Regression. One of spawnable objects is destroyed on the Host in Editor ...

Networking

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Apr 26, 2017

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Version/s: 2017.1.0b2

Regression - started to appear in 2017.1.0b2, but everything is good in 2017.1.0b1When open "Tanks!!! Reference Project" project fro... Read more

0
votes
Fixed

Other clients do not receive Network Animator parameter changes until a ...

Networking

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Feb 28, 2017

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Version/s: 5.6.0b5

Steps to reproduce on this project:1. Download and open the attached project2. Build for standalone3. Launch 3 instances4. Set one t... Read more

9
votes
Fixed

[UNET] SyncListStruct is not synchronized after reconnection

Networking

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Feb 29, 2016

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Version/s: 5.3.2p3

Steps to reproduce:1) open users attached project2) build and run as host3) press key '1' several times4) join as client from editor... Read more

1
votes
Won't Fix

[Multiplayer][MatchMaker] After changing "Max players per room" in "Mult...

Networking

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Mar 02, 2016

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Version/s: 5.4.0b8

This happens on both Staging and Production When changing "Max players per room" in "Multiplayer Configuration" - Editor still uses ... Read more

0
votes
Fixed

If start Server and Client are in Standalones and connect them - on clos...

Networking

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Mar 03, 2016

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Version/s: 5.4.0b8

What happened - Windows 7 64b - reproduces on 5.3.3p2 and 5.4.0b8When you start Server and Client in Standalones and connect them - ... Read more

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