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0
votes
Fixed

[UNET] SpawnWithClientAuthority() an empty gameobject generates invalid...

Networking

-

Feb 16, 2016

-

Version/s: 5.3.2f1

Steps to reproduce: 1. Open project. 2. Open scene "test". 3. Build and run project. (CTRL+B) 4. Have the standalone player be the h... Read more

0
votes
Fixed

Networking LLAPI: Networking.HostTopology.MessagePoolSizeGrowthFactor is...

Networking

-

Feb 23, 2016

-

Version/s: 5.3.1f1

The scripting reference describes that the message pool size for Networking will increase by Networking.HostTopology.MessagePoolSize... Read more

0
votes
Fixed

UNET::UNETAsset::GetAssetId crashes when entering to Play mode

Networking

-

Sep 12, 2017

-

Version/s: 2017.1.1p1

To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity 2. Open "scene" scene 3. Enter Play mode Expe... Read more

0
votes
Fixed

Unity freezes when re-entering play mode after a failed download using W...

Networking

-

Oct 06, 2016

-

Version/s: 5.4.1p3

STR: 1. Open the project 2. Enter play mode in the editor 3. Wait some time for the download to finish 4. Notice that the download d... Read more

0
votes
Fixed

WWW.url truncates redirected URL if it should have contained spaces

Networking

-

Jun 15, 2017

-

Version/s: 2017.1.0b1

To reproduce: 1. Open project attached by QA 2. Open "a" scene if not opened 3. Hit play 4. Notice console's output and that redire... Read more

0
votes
Won't Fix

Regression. One of spawnable objects is destroyed on the Host in Editor ...

Networking

-

Apr 26, 2017

-

Version/s: 2017.1.0b2

Regression - started to appear in 2017.1.0b2, but everything is good in 2017.1.0b1 When open "Tanks!!! Reference Project" project fr... Read more

0
votes
Fixed

Other clients do not receive Network Animator parameter changes until a ...

Networking

-

Feb 28, 2017

-

Version/s: 5.6.0b5

Steps to reproduce on this project: 1. Download and open the attached project 2. Build for standalone 3. Launch 3 instances 4. Set ... Read more

9
votes
Fixed

[UNET] SyncListStruct is not synchronized after reconnection

Networking

-

Feb 29, 2016

-

Version/s: 5.3.2p3

Steps to reproduce: 1) open users attached project 2) build and run as host 3) press key '1' several times 4) join as client from ed... Read more

1
votes
Won't Fix

[Multiplayer][MatchMaker] After changing "Max players per room" in "Mult...

Networking

-

Mar 02, 2016

-

Version/s: 5.4.0b8

This happens on both Staging and Production When changing "Max players per room" in "Multiplayer Configuration" - Editor still uses... Read more

0
votes
Fixed

If start Server and Client are in Standalones and connect them - on clos...

Networking

-

Mar 03, 2016

-

Version/s: 5.4.0b8

What happened - Windows 7 64b - reproduces on 5.3.3p2 and 5.4.0b8 When you start Server and Client in Standalones and connect them ... Read more

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