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[UNET] SpawnWithClientAuthority() an empty gameobject generates invalid...
Steps to reproduce:1. Open project.2. Open scene "test".3. Build and run project. (CTRL+B)4. Have the standalone player be the host,... Read more
Networking LLAPI: Networking.HostTopology.MessagePoolSizeGrowthFactor is...
The scripting reference describes that the message pool size for Networking will increase by Networking.HostTopology.MessagePoolSize... Read more
UNET::UNETAsset::GetAssetId crashes when entering to Play mode
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity2. Open "scene" scene3. Enter Play mode Expected... Read more
Unity freezes when re-entering play mode after a failed download using W...
STR:1. Open the project2. Enter play mode in the editor3. Wait some time for the download to finish4. Notice that the download does ... Read more
WWW.url truncates redirected URL if it should have contained spaces
To reproduce:1. Open project attached by QA2. Open "a" scene if not opened3. Hit play4. Notice console's output and that redirected ... Read more
Regression. One of spawnable objects is destroyed on the Host in Editor ...
Regression - started to appear in 2017.1.0b2, but everything is good in 2017.1.0b1When open "Tanks!!! Reference Project" project fro... Read more
Other clients do not receive Network Animator parameter changes until a ...
Steps to reproduce on this project:1. Download and open the attached project2. Build for standalone3. Launch 3 instances4. Set one t... Read more
[UNET] SyncListStruct is not synchronized after reconnection
Steps to reproduce:1) open users attached project2) build and run as host3) press key '1' several times4) join as client from editor... Read more
[Multiplayer][MatchMaker] After changing "Max players per room" in "Mult...
This happens on both Staging and Production When changing "Max players per room" in "Multiplayer Configuration" - Editor still uses ... Read more
If start Server and Client are in Standalones and connect them - on clos...
What happened - Windows 7 64b - reproduces on 5.3.3p2 and 5.4.0b8When you start Server and Client in Standalones and connect them - ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled