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0
votes
Fixed

[UNET]Leaving a lobby prevents client from rejoining and trying to rejoi...

Networking

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Jun 14, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project. 2. Open "Build Settings" window. If you see this error message: "Because you are not ... Read more

0
votes
Not Reproducible

[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...

Networking

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Apr 14, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run ClientGUI.exe 4. Click "Start" ==> Server appears 5. Click "Connect" ==> Server: "A... Read more

0
votes
Won't Fix

Listening multiple hosts can not add external connection

Networking

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Jan 02, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Download and open project " uNet bug report" 2. Open and build project's scene "scenes/uNet transform sync" 3... Read more

0
votes
Fixed

SendToAll is called twice on the host

Networking

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Dec 21, 2015

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Version/s: 5.3.1f1

Read more

0
votes
Won't Fix

Clients cannot disconnect with hud keyboard shortcut (X) if input is reg...

Networking

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Jul 01, 2017

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Version/s: 5.6.2p1

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Open a build instance 4. Press LAN Host in ... Read more

0
votes
Won't Fix

Method with [command] attribute targets wrong method on server/host when...

Networking

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Jan 31, 2017

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Version/s: 5.5.0f3

Steps to Reproduce: 1. Launch 2 instances of the project. 2. On one instance start host and client on another. 3. Press client "Clic... Read more

0
votes
Not Reproducible

[UNETServerDll] Transferring data via reliable sequenced qos channel cou...

Networking

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Apr 13, 2016

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Version/s: 5.4.0b14

Need to port the fix of the case https://fogbugz.unity3d.com/default.asp?781177 (you can take a project from there) to server part o... Read more

0
votes
Fixed

Networking LLAPI: Networking.HostTopology.MessagePoolSizeGrowthFactor is...

Networking

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Feb 23, 2016

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Version/s: 5.3.1f1

The scripting reference describes that the message pool size for Networking will increase by Networking.HostTopology.MessagePoolSize... Read more

0
votes
Fixed

Some parameters are linked in NetworkAnimator when AnimatorController co...

Networking

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Feb 21, 2016

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Version/s: 5.3.2p4

How to reproduce: 1. Open the attached project 2. Select TestObject from Assets folder 3. On the Network Animator component tick the... Read more

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