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"Unknown message ID 115 connId:1" error on sending messages from Server ...
When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more
Method with [command] attribute targets wrong method on server/host when...
Steps to Reproduce: 1. Launch 2 instances of the project. 2. On one instance start host and client on another. 3. Press client "Clic... Read more
[UNET] Disconnection with small amounts of packet loss
Reproduction Steps: 1. Open User's project 2. Enable Network simulator and set Simulated Packet Loss to 5% 3. Build and run Test sce... Read more
[UNETServerDLL] Assert rises when user closes client after host was removed
Steps: 1. Open attached project 2. Run "Server.exe" 3. Run "ClientGUI.exe" 4. Press "Start Client" button 5. Press "Connect" button ... Read more
[UNETServerDLL] Client stops to send a big message via "Fragmented" chan...
Steps: 1. Open attached project 2. Run "ChatServer.exe" 3. Run "ClientGUI.exe" 4. Start and Connect 5. Select "UnreliableFragmented"... Read more
[iOS][Win10][WP8.1][Matchmaker] Matchmaker fails with native code on 5.4
To Reproduce: 1. Build and run the app on iOS. 2. Enter some name for the match and click Create. 3. Observe that when CreateMatch ... Read more
NetworkDiscovery initializes broadcast without internet connection
To reproduce: 1. Open the project, attached by user (NetworkDiscovery.zip) 2. Open "Main" scene if not open 3. Disable your interne... Read more
NetworkTransport Websocket inserts invalid characters on large packet size
Reproduction steps: 1. Open User's project 2. Open "Fps2dDevMenuFsm" script 3. Edit 117 and 123 lines - change ip address 4. Build a... Read more
[MessageBase][Inheritance] Child class doesn't receive value updates on ...
Steps to reproduce: 1. Open attached project "UnetMessageDataInheritance.zip" 2. Open scene "SceneStart" 3. Run it and start as hos... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened