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Wrong NativeName displayed when returning System.Globalization.CultureIn...
Reproduction steps: 1. Open the project “IN-87466.zip“2. Open the scene “SampleScene“3. Enter Play Mode4. Observe the result in the ... Read more
[Backport request] Race condition during domain reload
The editor crashes when attempting to extract a managed callstack that has been freed up. (mono-2.0-bdwgc) collect_frame_text(mono-2... Read more
Crash on mono_traverse_object_internal when opening a Prefab while in Pl...
How to reproduce:1. Open the attached “IN-107852” project2. Open the “MainScene“3. Enter Play mode4. Navigate to Assets > Prefabs... Read more
Crash on MonoBehaviour::CallMethodIfAvailable when performing various ac...
A crash has been observed in the Editor affecting various workflows. These crashes have been reported to happen when:- Entering Play... Read more
Crash on mono_domain_jit_foreach when performing various actions in the...
A crash in the Unity Editor has been observed, affecting various workflows including:- Entering Play mode- Using a script to change ... Read more
Mono Windows Builds don't produce full log callstacks when generating logs
How to reproduce:1. Open the attached “MissingCallstacks” project2. Build And Run the project3. Press the Button with the “Debug Mes... Read more
Crash on __pthread_kill when opening a project containing custom packages
Steps to reproduce:1. Open the “user’s attached project”2. Observe the crash Reproducible with versions: 6000.2.0a5 (d9c6111c3577), ... Read more
Crash without stack trace when disposing BrotliDecoder after invalid input
How to reproduce:1. Open the attached “IN-120518” project2. Navigate to the menu bar and press “Test” > “Decompress Test”3. Obser... Read more
String.CompareOrdinal intermittently return non-zero for non-unique inst...
How to reproduce: 1. Open the attached “IN-128137” project 2. Make sure “Windows Mono”/”Mac Mono” profile is selected, in Build Prof... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default