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Found in
6000.0.62f1
6000.2.12f1
6000.3.0b7
6000.4.0a4
6000.5.0a1
Issue ID
UUM-126856
Regression
No
Crash on mono_domain_jit_foreach when performing various actions in the Editor
A crash in the Unity Editor has been observed, affecting various workflows including:
- Entering Play mode
- Using a script to change scenes while in Play mode
- Editing a shader
- Sitting idle
- Altering or adding components to a GameObject
- Dragging and dropping a script into the Assets folder
- Duplicating scenes
Reproducible with: 6000.0.34f1 - 6000.0.62f1, 6000.2.0b3 - 6000.2.12f1, 6000.3.0b2 - 6000.3.0b7, 6000.4.0a1 - 6000.4.0a4, 6000.5.0a1
Reproduced on: Windows 10, Windows 11 (users devices)
Not reproduced on: No other environment tested
Note: Not reproduced by CQA
First few lines of the stack trace:
0x00007FFA67A965A6 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\domain.c:1091] mono_domain_jit_foreach
0x00007FFA67A9602F (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\domain.c:1043]
mono_domain_foreach
0x00007FFA67BE4BFB (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\etw-profiler.c:309] Private_EventControlCallback
0x00007FFA67BE3445 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\CLR-ETW-Generated.h:426] McGenControlCallbackV2
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