Search Issue Tracker
Crash on MoveSmall when using TextAsset's text property on a big text file
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode Expected result: Editor enters Play Mode and TextAsset.tex... Read more
Crash when entering the Play mode
How to reproduce: 1. Open the attached project "Eight-Prototyping.zip" 2. Open the "BattlePrototype" Scene 3. Press the Play button ... Read more
Unity crashes on mono_log_write_logfile Stacktrace line after entering P...
How to reproduce: 1. Open the attached project "Racing Game V1.zip" 2. Open Assets > Karting > Scenes > Blockout_1.unity 3. Press Pl... Read more
[MacOS] Freeze/Crash with * Assertion at boehm-gc.c:684, condition `remo...
Reproduction steps: 1. Open the user's attached project 2. Attach a debugger and enter play mode 3. Exit play mode 4. Press stop on ... Read more
Timeout value does not propagate when using a DelegatingHandler as the m...
1. What happened Timeout value does not propagate when using a DelegatingHandler as the main HttpClient handler 2. How can we reprod... Read more
Interface default implementation crash when passing class as a generic p...
How to reproduce: 1. Open the project "InterfaceDefaultMethods.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. Enter... Read more
.NETStandard 2.1 in the editor is missing System.Memory, System.Buffers ...
When referencing .NETStandard 2.0 assemblies coming from NuGet package like System.Text.Json (https://www.nuget.org/packages/System.... Read more
Quitting the player that has a lot of alive objects with finalizers resu...
How to Reproduce: 1. Download the attached script; 2. Create an empty Unity project; 3. Attach said script to any GameObject; 4. Bui... Read more
Unhandeled exceptions are thrown when debugging with JetBrains Rider IDE
Steps to reproduce: 1. Open the attached "case_1367206_repro" project 2. Select any version of Rider IDE in Edit > Preferences > Ext... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow