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.Net Ping.Send() throws NotSupportedException
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene Scene 3. Press Play Expected result: The Pings ... Read more
[macOS] Crash when FileSystemWatcher is used on a large number of files
Reproduction steps: 1. Open the attached project "Case_1324348" Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.9f1, 2021.1.8f1... Read more
Class get stripped when using Preserve attribute with Mono backend
How to reproduce: 1. Open the attached "xmlDeserializationTest.zip" project 2. Check if scripting backend is set to "Mono", and Mana... Read more
[Mono Upgrade] [Asset Store Tools] Login fails with SecureChannelFailure...
Steps to reproduce: 1. Create new project 2. Import Asset Store Tools 3. Open Log In menu by clicking Asset Store Tools > Package ... Read more
[Mono Upgrade] Crash when entering the PlayMode
How to reproduce: 1. Open the attached "Wolf_2021_2.zip" project 2. Enter/Exit PlayMode until it crashes - Editor crashes Reproduc... Read more
Managed Assembly load failure
How to reproduce: 1. Open the attached "after.zip" project 2. Open the Console Window Expected result: No errors appear Actual resu... Read more
Editor crashes when Deserializing a Filestream
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\Combat Scene 3. Press Play Expected result: Scene is loaded... Read more
[Mono Upgrade]FileSystemWatcher FileSystemWatcherArgs.Name variable retu...
How to reproduce: 1. Open the attached project "FullPathBug.zip" 2. Click Play 3. Open the "Duplicate Me!.txt" file 4. Modify and sa... Read more
Editor crashes on Marshal.GetFunctionPointerForDelegate when the return ...
How to reproduce: 1. Open the attached "1343949.zip" project 2. Open "SampleScene" Scene 3. Enter the Play mode Expected result: Th... Read more
GetResponseStream() errors when using CopyTo() method
How to reproduce: 1. Open the attached project "ErrorResponse.zip" 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Look at the... Read more
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