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.Net Ping.Send() throws NotSupportedException
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene Scene3. Press Play Expected result: The Pings are ... Read more
[macOS] Crash when FileSystemWatcher is used on a large number of files
Reproduction steps:1. Open the attached project "Case_1324348" Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.9f1, 2021.1.8f1, ... Read more
Class get stripped when using Preserve attribute with Mono backend
How to reproduce:1. Open the attached "xmlDeserializationTest.zip" project2. Check if scripting backend is set to "Mono", and Manage... Read more
[Mono Upgrade] [Asset Store Tools] Login fails with SecureChannelFailure...
Steps to reproduce: 1. Create new project2. Import Asset Store Tools3. Open Log In menu by clicking Asset Store Tools > Package U... Read more
[Mono Upgrade] Crash when entering the PlayMode
How to reproduce:1. Open the attached "Wolf_2021_2.zip" project2. Enter/Exit PlayMode until it crashes - Editor crashes Reproducible... Read more
Managed Assembly load failure
How to reproduce:1. Open the attached "after.zip" project2. Open the Console Window Expected result: No errors appearActual result: ... Read more
When sending a GET request with a body using HttpClient, a ProtocolViola...
How to reproduce:1. Open the attached project ("unity-http-get-with-body-request.zip")2. Enter Play Mode3. Observe the output in the... Read more
[Mono Upgrade]FileSystemWatcher FileSystemWatcherArgs.Name variable retu...
How to reproduce:1. Open the attached project "FullPathBug.zip"2. Click Play3. Open the "Duplicate Me!.txt" file4. Modify and save i... Read more
Editor crashes on Marshal.GetFunctionPointerForDelegate when the return ...
How to reproduce:1. Open the attached "1343949.zip" project2. Open "SampleScene" Scene3. Enter the Play mode Expected result: The Ed... Read more
GetResponseStream() errors when using CopyTo() method
How to reproduce:1. Open the attached project "ErrorResponse.zip"2. Open the "SampleScene" Scene3. Enter Play Mode4. Look at the Con... Read more
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