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0
votes
Won't Fix

[Mono, Debugger] VS 2019 debugger detaches when the Trace.TraceInformati...

Mono

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Nov 24, 2020

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Version/s: 2018.4, 2019.4.10f1, 2021.1

How to reproduce:1. Open the user's attached "VS2019DebuggingIssues" project2. Open the "DebuggingScriptTest" found in the "Assets" ... Read more

0
votes
Fixed

Built player takes multiple seconds to shut down

Mono

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Nov 24, 2020

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Version/s: 2020.1.11f1, 2020.3, 2021.1

Reproduction steps:1. Open the attached "case_1295072.zip" project2. Build and Run the SampleScene3. Close the build Expected result... Read more

0
votes
Fixed

Preprocessor blocks cause script to no longer be recognized as a MonoBeh...

Mono

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Nov 24, 2020

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Version/s: 2020.1.0a7, 2020.2, 2020.2.0b12, 2021.1

Reproduction steps:1. Open user's attached project2. In Project window, select and open the script in Assets folder3. Observe the In... Read more

0
votes
Fixed

Adding event handler to NetworkChange.NetworkAvailabilityChanged crashes...

Mono

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Nov 13, 2020

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Version/s: 2019.4.14f1, 2020.2.0a5, 2021.1

How to reproduce:1. Open the user attached project (Test.zip)2. Enter and leave playmode several times until a crash occurs Reproduc... Read more

0
votes
Fixed

"Cant resolve internal call" error occurs in Editor.log when running an ...

Mono

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Nov 12, 2020

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Version/s: 2019.4, 2019.4.14f1, 2020.1, 2020.2, 2021.1

Reproduction steps:1. Download and open the attached project: "UnityAsyncException_backup_2018_4.zip"2. Go to Window > General &g... Read more

0
votes
Won't Fix

Project Built with Mono 4.x that contains a precompiled NETStandard 2.0 ...

Mono

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Oct 22, 2020

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Version/s: 2018.4, 2019.4, 2019.4.13f1, 2020.1, 2020.2, 2021.1

Reproduction steps:1. Open the attached project "Repro_case.zip"2. In Project Settings make sure the Scripting Backend is set to Mon... Read more

0
votes
Fixed

Timeout value does not propagate when using a DelegatingHandler as the m...

Mono

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Sep 13, 2021

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Version/s: 2020.3.18f1

1. What happenedTimeout value does not propagate when using a DelegatingHandler as the main HttpClient handler2. How can we reproduc... Read more

0
votes
Fixed

[android] HttpUtility Null reference exception on .net 4.x when performi...

Mono

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Nov 30, 2020

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Version/s: 2020.1, 2020.1.9f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Build and run the "Http test.zip" Project on an Android device2. Check the logs once the Project fully loads Exp... Read more

0
votes
Fixed

[macOS] Crash on GC_mark_from when trashed GC objects are used by Burst

Mono

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Jan 20, 2021

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Version/s: 2019.4, 2020.2, 2020.2.2f1

Reproduction steps:1. Open the user's attached project2. Open scene "GameScene-Endless-Mode"3. Enter Play Mode4. Press J-- observe c... Read more

0
votes
Fixed

Unity Hangs in an infinite callback loop when reloading scripts after lo...

Mono

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Jan 06, 2021

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Version/s: 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project ("LogFromRenderThreadBug.zip")2. Load "Scene" scene3. Enter Play mode4. Exit Pl... Read more

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