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Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.1.11f1
2020.3
2021.1
Issue ID
1295072
Regression
Yes
Built player takes multiple seconds to shut down
Reproduction steps:
1. Open the attached "case_1295072.zip" project
2. Build and Run the SampleScene
3. Close the build
Expected result: build closes immediately
Actual result: build closes in ~2 seconds
Reproducible with: 2020.1.11f1, 2020.3.0f1, 2021.1.0b3
Not reproducible with: 2018.4.32f1, 2020.1.10f1
Note: It gets stuck at this callstack for 2 seconds:
ntdll.dll!ZwWaitForAlertByThreadId
ntdll.dll!RtlSleepConditionVariableCS
KernelBase.dll!SleepConditionVariableCS
mono-2.0-bdwgc.dll!threads_wait_pending_joinable_threads
mono-2.0-bdwgc.dll!mono_thread_cleanup
mono-2.0-bdwgc.dll!mono_runtime_cleanup
mono-2.0-bdwgc.dll!mini_cleanup
UnityPlayer.dll!CleanupMono
UnityPlayer.dll!PlayerCleanup
UnityPlayer.dll!DoQuit
UnityPlayer.dll!PlayerMainWndProc
...
Comments (1)
-
oladamats4
Nov 24, 2020 22:15
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Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a1
Fixed issue where mono boehm shutdown would wait a full 2 seconds for threads to detach/join/end before ending the process.
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b4
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.6f1