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Calling the SendTo method on a UDP Socket causes an invalid pointer addr...
How to reproduce: 1. Open the attached project (1223903.zip) 2. Enter Play Mode and look at the Console window Expected result: The... Read more
Crash when declaring a replacement variable with "using" that encompasse...
Reproduction steps: 1. Open the attached project ("1197204.zip") 2. Open the "SampleScene" 3. Open the "test.cs" script in Visual St... Read more
.Net Ping.Send() throws NotSupportedException
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene Scene 3. Press Play Expected result: The Pings ... Read more
Editor silently crashes or StackOverflowException is thrown when creatin...
Reproduction steps: 1. Open the attached project "case_1222688.zip" 2. Load the "SampleScene" 3. Select the "Test" GameObject in the... Read more
Crash in Mono: * Assertion at ..\mono\metadata\class.c:1423, condition `...
How to reproduce: 1. Open the attached project 2. Wait for a few seconds Expected result: Unity doesn't crash Actual result: Unity ... Read more
[Mono] Secure WebSockets connection setup with a self-signed certificate
Steps to reproduce: 1. Make a WebSocket server with a self-signed certificate 2. Try connecting using a ClientWebSocket Expected: ... Read more
Crash when performing step over
Crash when performing step over 1. What happened Attempted to step over: await UniTask.DelayFrame(10); and the editor crashes due t... Read more
TlsException when moving binaries and running the project
Steps to reproduce: 1. Open User-supplied project (Project.rar -> unity_project) 2. Run Sample scene Expected: no errors Actual: er... Read more
Editor crashes on mono_log_write_logfile when attaching a debugger and t...
Reproduction steps: 1. Open the attached project "case_1231344_repro.zip" 2. Enter Play mode 3. Open any script with Visual Studio 2... Read more
[macOS] Unity crashes when exception thrown after a DLL has been loaded
Repro steps: 1. Download and open project from the link below 2. Open scene "LipSync_Demo" 3. Enter Play Mode 4. Exit and Enter Play... Read more
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