Search Issue Tracker
Calling the SendTo method on a UDP Socket causes an invalid pointer addr...
How to reproduce: 1. Open the attached project (1223903.zip) 2. Enter Play Mode and look at the Console window Expected result: The... Read more
Crash when declaring a replacement variable with "using" that encompasse...
Reproduction steps: 1. Open the attached project ("1197204.zip") 2. Open the "SampleScene" 3. Open the "test.cs" script in Visual St... Read more
.Net Ping.Send() throws NotSupportedException
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene Scene 3. Press Play Expected result: The Pings ... Read more
Editor silently crashes or StackOverflowException is thrown when creatin...
Reproduction steps: 1. Open the attached project "case_1222688.zip" 2. Load the "SampleScene" 3. Select the "Test" GameObject in the... Read more
Crash in Mono: * Assertion at ..\mono\metadata\class.c:1423, condition `...
How to reproduce: 1. Open the attached project 2. Wait for a few seconds Expected result: Unity doesn't crash Actual result: Unity ... Read more
[Mono] Secure WebSockets connection setup with a self-signed certificate
Steps to reproduce: 1. Make a WebSocket server with a self-signed certificate 2. Try connecting using a ClientWebSocket Expected: ... Read more
Crash when performing step over
Crash when performing step over 1. What happened Attempted to step over: await UniTask.DelayFrame(10); and the editor crashes due t... Read more
TlsException when moving binaries and running the project
Steps to reproduce: 1. Open User-supplied project (Project.rar -> unity_project) 2. Run Sample scene Expected: no errors Actual: er... Read more
Editor crashes on mono_log_write_logfile when attaching a debugger and t...
Reproduction steps: 1. Open the attached project "case_1231344_repro.zip" 2. Enter Play mode 3. Open any script with Visual Studio 2... Read more
[macOS] Unity crashes when exception thrown after a DLL has been loaded
Repro steps: 1. Download and open project from the link below 2. Open scene "LipSync_Demo" 3. Enter Play Mode 4. Exit and Enter Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain