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[Mono Upgrade]FileSystemWatcher FileSystemWatcherArgs.Name variable retu...
How to reproduce:1. Open the attached project "FullPathBug.zip"2. Click Play3. Open the "Duplicate Me!.txt" file4. Modify and save i... Read more
[Mono Upgrade] Console throws errors when importing a package from a sco...
Reproduction steps:1. Create and open a new Unity project2. Open the manifest.json and add a scoped registry and a package3. Focus b... Read more
PlatformNotSupportedException gets thrown when changing IO.FileSystemWat...
How to reproduce:1. Download the attached project from the Google Drive link2. In the File Explorer open the 'Build' folder3. Drag t... Read more
Editor crashes when coming back from Sleep mode
Reproduction steps:1. Open any project2. Enter the computers Sleep mode3. Wake up the computer after some time Expected result: Edit... Read more
Crash on mono_log_write_logfile when calling Marshal.GetFunctionPointerF...
Reproduction steps:1. Open the project "1390445.zip"2. Drag "Test.cs" script onto any object in the Hierarchy3. Enter Play Mode Repr... Read more
[macOS] Editor crashes with unexpected mark stack overflow when entering...
Reproduction steps:1. Open the attached "Project.zip" project2. Open scene Assets\_Avataris_Subrepos\UI\Scenes\UI.unity3. Enter and ... Read more
[android] HttpUtility Null reference exception on .net 4.x when performi...
How to reproduce:1. Build and run the "Http test.zip" Project on an Android device2. Check the logs once the Project fully loads Exp... Read more
Crash on Debugger agent when stopping Play Mode from debugger in Rider EAP9
How to reproduce:1. Open the user's attached project "New Unity Project.zip"2. Open "TestMatChanger.cs" in "Rider EAP9" for Apple Si... Read more
Compiler error CS0433 in Console when compiling using types from the Sys...
How to reproduce:1. Open the attached Unity project ("case_1355608_2022.1.0a5.zip")2. Observe the output in the Console Expected res... Read more
Crash when opening custom Editor window from Odin Inspector
How to reproduce:1. Open the attached project "ScratchThat.zip"2. In the Menu bar go to Tools > Odin Inspector > Getting Start... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS