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Project gets stuck on import loop when upgrading to newer streams
Reproduction steps: 1. Open user's attached project Expected result: Project opens Actual result: Project gets stuck on import loop... Read more
[.NET 4.6] RpcException when trying to use Google Speech API libraries
To reproduce: 1) Open attached project and test scene 2) Play it Expected: Audio file is heard Actual: This error jumps out: https:... Read more
[Package Manager] Windows standalone x64 built with "Development Build" ...
Reproduction steps: 1. Open "alk-client.zip" project 2. Build for Windows x64 (With "Development Build" and "Script Debugging") 3. ... Read more
[.NET 3.5][macOS] Crash in ves_icall_System_Array_GetLowerBound when cli...
Steps to reproduce: 1) Open the attached project. 2) Make sure the Console tab is visible. 3) Enable Collapse for log messages. 4) E... Read more
Editor crashes when coming back from Sleep mode
Reproduction steps: 1. Open any project 2. Enter the computers Sleep mode 3. Wake up the computer after some time Expected result: ... Read more
Crash in Mono: * Assertion at ..\mono\metadata\class.c:1423, condition `...
How to reproduce: 1. Open the attached project 2. Wait for a few seconds Expected result: Unity doesn't crash Actual result: Unity ... Read more
Crash on mono_delegate_trampoline when calling a delegate function
How to reproduce: 1. Open the "Mono_Crash_Test_Runner.zip" project 2. Open "TestScene.unity" scene 3. Press Play Actual result: Uni... Read more
"Failed to resolve type 'System.Int32'" error is thrown when AssemblyUp...
How to reproduce: 1. Open the attached project "NormcoreAssemblyUpgrade.zip" 2. Navigate to Assets folder and right click "MeshMater... Read more
[New Scripting Runtime] Windows x86 Mono build executable fails to start
1. What happened Windows x86 Mono build executable fails to start. I'm getting 'Failed to load mono'. 2. How we can reproduce it us... Read more
.NET 4.6 Scripting runtime: Unity executable hangs when running tests in...
To reproduce: Run the attached project with the following command line "<your path to Unity Editor>\Unity.exe" -projectPath "<your p... Read more
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