Search Issue Tracker
PlatformNotSupportedException is thrown when using System.Security
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the Console... Read more
Crash when using default methods of a generic interface
Reproduction steps:1. Open the attached project "1399413_crash_test"2. Enter Play Mode Expected result: Editor compiles scripts and ... Read more
Crash on mono_log_write_logfile when calling Marshal.GetFunctionPointerF...
Reproduction steps:1. Open the project "1390445.zip"2. Drag "Test.cs" script onto any object in the Hierarchy3. Enter Play Mode Repr... Read more
Float to Int conversion returns unexpected/differential results when add...
How to reproduce:1. Open the attached project "Floatinconsistent.zip"2. Open "SampleScene" Scene3. Enter Play mode Expected result: ... Read more
Failed to load a custom asset when using Naninovel package
Reproduction steps:1. Open the user's project "Test.zip"2. Select `Assets/Scripts/TestScript.nani` asset3. In the Inspector window e... Read more
Editor crashes on RuntimeStatic<PackageManager::Api,0>::StaticDestroy wh...
Reproduction steps:1. Open the attached project "repro.zip"2. Open Scenes\SampleScene3. Open 'repro.cs' in Visual Studio4. Press 'At... Read more
Serialization produces inconsistent results when accessing it a lot of t...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Click the Button... Read more
Editor crashes on Marshal.GetFunctionPointerForDelegate when the return ...
How to reproduce:1. Open the attached "1343949.zip" project2. Open "SampleScene" Scene3. Enter the Play mode Expected result: The Ed... Read more
[Android] "WebRequest.Create" cause an exception when Mono is used
How to reproduce:1. Open the user's attached "WebRequestTest.zip" project2. Open Player settings (File > Project Settings... >... Read more
Crash when entering Play Mode
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode Expected result: Unity Editor enters Play ModeActual result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS