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Time zone conversions fail on iOS, Android and WebGL devices when using ...
.ToLocalTime() fails to convert time on iOS, Android and WebGL..ToLocalTime() works as expected on Mac and Windows standalone builds... Read more
Crash on mono_add_process_object when opening the scene for a second tim...
Reproduction steps:1. Open the attached project2. Open the Instructions scene if it's not opened Expected: scene opensActual: Unity ... Read more
Memory leak when using NetworkInterface.GetAllNetworkInterfaces
How to reproduce:1. Open the attached project "testiphlpmemleak.zip"2. Enter Play Mode3. Open Analysis>Profiler4. Select the "Mem... Read more
Editor freezes when recompiling scrips in Play Mode
Reproduction steps:1. Open user's attached project and scene "WebcamParallexMain"2. Enter Play Mode3. Open script "FaceServer"4. Edi... Read more
Editor freezes when entering Play mode and Firebase GetValueAsync() was ...
How to reproduce:1. Open user attached project "FirebaseTestProject.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Click the "C... Read more
mono_class_from_mono_type crashes when entering to Play mode
To reproduce: 1. Download project from attached link and open in Unity2. Open "Conversation" scene3. Enter Play mode Expected Result... Read more
"FileNotFoundException: Could not find file" error when the path to scri...
To reproduce: 1. Download attached project "IssuePathTooLong.zip" and open in Unity2. Create one more subfolder in "ReallyLongFolder... Read more
Crash on mono_log_write_logfile when calling a specific method
Reproduction steps:1. Open the user's attached project2. Add the "Assets/Units/DELETEME.cs" script to any GameObject in the scene3. ... Read more
Unity crashes when Marshal.StructureToPtr is used
How to reproduce:1. Download attached project2. Open "111" Scene3. Press Play Expected result: Unity should not crashActual result: ... Read more
Function table corrupts when using generic static interface method
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS