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[Mac] Debugger corrupts vector2 values
Repro steps: 1. Open the provided scene2. Open the script3. Press the "Play" button in MonoDevelop4. Add a breakpoint on line 10 (wh... Read more
Editor crashes in mono_add_process_object when building project
To reproduce: 1. Open the project, attached by user2. Build standalone project Expected: editor does not crashActual: editor crashes... Read more
[Mono] Not switching to full .NET compatibility for plugins that require...
When plugins require .NET 2.0, but .NET 2.0 Subset is selected in the Player Settings, Windows builds result in unhandled exception ... Read more
Crash in GdipCreateBitmapFromStream when calling System.Drawing.Bitmap c...
To reproduce: 1. Open the project, attached by the user (GifWriterCrash.zip)2. Open "1" scene3. Enter Play mode4. Press E on the key... Read more
Editor Crashes when clicking on the model in project folder
How to reproduce:1. Download attached project files2. Open AlstomPOC - > Scenes ->"Test" scene3. Select AlstomPOC -> Models... Read more
Editor returns an Internal compilation error when using 2 or more custom...
Steps to reproduce:1. Download and open the attached project2. Observe console Expected result: compilation succeeds normallyActual ... Read more
Visual Studio throws the "Unable to step" error when stepping over the code
Steps to reproduce:1. Open the attached project (DebuggingBug.zip)2. Open the test scene3. Open the test.cs script in Visual Studio ... Read more
Bug Reporter appears after closing specific project that were in play mo...
Reproduction steps:1. Open project attached (a-0.zip)2. Open scene "UI_Test" from "Assets/Scenes"3. Enter play mode.4. Leave play mo... Read more
Editor crashes at CalculateClosestPoint when collider Bounds are null
Editor crashes at CalculateClosestPoint when collider Bounds are null and accessed by ClosestPoint function. Steps to reproduce:1. D... Read more
[.NET 4.6] ' WebSocket: ws_0 - IOException during handshake' errors appe...
Steps to reproduce:1) Open the latest attached project (Firebase_NET.zip).2) Open 'GameScene'.3) Enter play mode. Errors start appea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS