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Unity crashes at mono_add_process_object while importing project
Steps to reproduce: 1. Download 922277_repro.zip 2. Open project 3. While importing Unity crashes Results: Unity crashes Reproduc... Read more
System.Environment.Exit causes a build to freeze
To reproduce: 1. Open the project, attached by the tester (exitFreeze.7z) 2. Build and run the project for standalone 3. Press Spac... Read more
[.NET 4.6] ' WebSocket: ws_0 - IOException during handshake' errors appe...
Steps to reproduce: 1) Open the latest attached project (Firebase_NET.zip). 2) Open 'GameScene'. 3) Enter play mode. Errors start a... Read more
Editor crashes at CalculateClosestPoint when collider Bounds are null
Editor crashes at CalculateClosestPoint when collider Bounds are null and accessed by ClosestPoint function. Steps to reproduce: 1.... Read more
Bug Reporter appears after closing specific project that were in play mo...
Reproduction steps: 1. Open project attached (a-0.zip) 2. Open scene "UI_Test" from "Assets/Scenes" 3. Enter play mode. 4. Leave pla... Read more
Visual Studio throws the "Unable to step" error when stepping over the code
Steps to reproduce: 1. Open the attached project (DebuggingBug.zip) 2. Open the test scene 3. Open the test.cs script in Visual Stud... Read more
Editor returns an Internal compilation error when using 2 or more custom...
Steps to reproduce: 1. Download and open the attached project 2. Observe console Expected result: compilation succeeds normally Act... Read more
Debug.LogAssertion method does not log anything to the console when call...
To reproduce: 1. Open the project, attached by tester (LogAssertionBug.zip) 2. Open "testScene" scene if not open 3. Press Play 4. ... Read more
Mathf.CeilToInt() returns incorrect value while debugging when breakpoin...
To reproduce: 1. Open project 2. Open 'TestScene' 3. Open 'DebugTestScript', set breakpoint to 15th line 4. Start debugging, press '... Read more
[Mono] Not switching to full .NET compatibility for plugins that require...
When plugins require .NET 2.0, but .NET 2.0 Subset is selected in the Player Settings, Windows builds result in unhandled exception ... Read more
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