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0
votes
Won't Fix

Unity crashes at mono_add_process_object while importing project

Mono

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Jun 19, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Download 922277_repro.zip 2. Open project 3. While importing Unity crashes Results: Unity crashes Reproduc... Read more

1
votes
Won't Fix

System.Environment.Exit causes a build to freeze

Mono

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Jun 22, 2017

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Version/s: 5.6.1p1

To reproduce: 1. Open the project, attached by the tester (exitFreeze.7z) 2. Build and run the project for standalone 3. Press Spac... Read more

6
votes
Fixed

[.NET 4.6] ' WebSocket: ws_0 - IOException during handshake' errors appe...

Mono

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Jun 11, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1) Open the latest attached project (Firebase_NET.zip). 2) Open 'GameScene'. 3) Enter play mode. Errors start a... Read more

0
votes
Fixed

Editor crashes at CalculateClosestPoint when collider Bounds are null

Mono

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Jun 05, 2017

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Version/s: 5.6.0p1

Editor crashes at CalculateClosestPoint when collider Bounds are null and accessed by ClosestPoint function. Steps to reproduce: 1.... Read more

0
votes
Fixed

Bug Reporter appears after closing specific project that were in play mo...

Mono

-

May 29, 2017

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Version/s: 5.6.1f1

Reproduction steps: 1. Open project attached (a-0.zip) 2. Open scene "UI_Test" from "Assets/Scenes" 3. Enter play mode. 4. Leave pla... Read more

1
votes
Fixed

Visual Studio throws the "Unable to step" error when stepping over the code

Mono

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May 19, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Open the attached project (DebuggingBug.zip) 2. Open the test scene 3. Open the test.cs script in Visual Stud... Read more

1
votes
Fixed

Editor returns an Internal compilation error when using 2 or more custom...

Mono

-

May 12, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download and open the attached project 2. Observe console Expected result: compilation succeeds normally Act... Read more

0
votes
Fixed

Debug.LogAssertion method does not log anything to the console when call...

Mono

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Apr 24, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by tester (LogAssertionBug.zip) 2. Open "testScene" scene if not open 3. Press Play 4. ... Read more

0
votes
Duplicate

Mathf.CeilToInt() returns incorrect value while debugging when breakpoin...

Mono

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Apr 17, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open project 2. Open 'TestScene' 3. Open 'DebugTestScript', set breakpoint to 15th line 4. Start debugging, press '... Read more

0
votes
Fixed

[Mono] Not switching to full .NET compatibility for plugins that require...

Mono

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Mar 31, 2017

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Version/s: 5.6.0f3

When plugins require .NET 2.0, but .NET 2.0 Subset is selected in the Player Settings, Windows builds result in unhandled exception ... Read more

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