Search Issue Tracker

0
votes
Fixed

Crash when MenuItem calls a method with a generic parameter

Mono

-

Aug 12, 2015

-

Version/s: 5.1.1f1

Steps to reproduce: 1. Open attached project "MenuItemcrash.zip" 2. Click on menu "Assets/Create/AI/Aim Towards Player AI" and obse... Read more

0
votes
Postponed

Mono cannot validate SSL certificate properly on Windows

Mono

-

Aug 12, 2015

-

Version/s: 5.1.1p4

To reproduce: 1. Open the attached project 2. Open NetworkTest.cs and comment line: ch.ChainPolicy.RevocationMode = X509... Read more

1
votes
Postponed

Editor freezing in MonoManager ReloadAssembly

Mono

-

Jul 09, 2015

-

Version/s: 5.1.1f1

To reproduce: 1. Open the attached project 2. Open the scene "Game" (in the original project it is in the "scenes" folder 3. Press p... Read more

1
votes
Postponed

Linq orderby bug

Mono

-

Aug 27, 2015

-

Version/s: 5.1.3f1

To reproduce: 1. Open attached project 2. Run test scene 3. Check the console. Notice that S2 is returned before S1. .NET returns s... Read more

0
votes
Won't Fix

Editor crashes with a very long multidimensional array

Mono

-

Sep 28, 2015

-

Version/s: 5.2.1p1

If there is a script that has a very long multidimensional array, Editor crashes on starting the play mode. For example, the attach... Read more

0
votes
Fixed

Asynchronous network operations hangs twice after opening Unity editor

Mono

-

Oct 06, 2015

-

Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project 2. Open 'Test' scene 3. Play the scene 4. In the console, notice that the test succeed... Read more

7
votes
Postponed

Nullables of nested struct inside generic class cause internal error

Mono

-

Nov 04, 2015

-

Version/s: 5.2.2f1

Steps to reproduce: 1. Open attached project 2. Open console 3. Notice "* Assertion at ..\mono\metadata\class.c:1727, condition `cl... Read more

0
votes
Postponed

mono_bounded_array_class_get crashes when reading custom attribute

Mono

-

Nov 16, 2015

-

Version/s: 5.2.2f1

To reproduce: - Open attached project - Open "CrashScene" scene - Enable "EnableAndRunToCrash" game object - Click play button Expe... Read more

0
votes
Postponed

[ARM] System.Func return value is broken

Mono

-

Nov 12, 2015

-

Version/s: 5.2.2p3

System.Func return value is broken on Android devices as it return incorrect values Read more

0
votes
Fixed

After creating a new script and attaching it onto an object in hierarchy...

Mono

-

Dec 10, 2015

-

Version/s: 5.3.0f4

Reproduction steps: 1. Open attached project 2. Open the "Main" scene located in "Assets\_Scenes" 3. Create a new C# script and name... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.