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Target runtime doesn't support default interface implementation
Reproduction steps: 1. Open the "DefaultInterfaceImpl.zip" project attached by the user 2. Observe the Console window Expected resu... Read more
ScriptableRuntimeReflection allocates 17 Bytes of GC per frame
Steps to reproduce: 1. Create a new project 2. Open the profiler window 3. Enter Playmode Expected result: no GC allocation from Sc... Read more
[Android] Crash on builds with .NET 4.6 scripting runtime selected when ...
To reproduce: 1. Download and open attached "Android_Net46_Bug.zip" project. 2. Build and run for android device. Expected result:... Read more
ArgumentException is thrown when trying to convert enum to Int32
How to reproduce: 1. Open the user's attached project("ErrorType.zip") 2. Enter Play mode Expected results: the enum is converted t... Read more
[Android] "Found plugins with same names" error is thrown when building ...
How to reproduce: 1. Open the user's attached "UnityNugetBugTest.zip" project 2. Build the project on Android Platform Expected res... Read more
Crash with various stack traces when exiting Play Mode after recompiling...
How to reproduce: 1. Open user-submitted project (Zombie.zip) 2. Open the lab Scene 3. Make sure Editor scripts are set to 'Recompil... Read more
Crash when entering playmode
This bug looks like it might be a tricky one to repro. Working on uploading a project to repro in properly. It seems to happen only... Read more
[Mono Upgrade] CommandBuffer native plugin events hang in the Editor
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Enter ... Read more
[macOS] Standalone build with .NET 2.0 API throws NotSupportedException...
Steps to reproduce: 1. Open the attached project 2. Make sure that "Api Compatibility Level" is set to ".NET 2.0" under player setti... Read more
Unity fails to load .NET 4.6 assemblies with TypeLoadException
DLLs added to the project: Microsoft.Management.Infrastucture.dll Microsoft.Management.Infrastructure.Native.dll System.Managemen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used