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[Android] Texture is offset to one side on some devices with Adreno GPU ...
Steps to reproduce: 1. Open the attached project 2. Connect Android device 3. Build and run Expected results: a blue square is disp... Read more
[iOS][Metal] Crash when loading game on older devices
Reproduction steps: 1. Download the Xcode Project from the attached link 2. Build and Deploy the app on a device 3. In the App press... Read more
[Android] Device logs 'Color format for DP is invalid' when deploying wi...
Steps to reproduce: 1. Open the attached project 2. Open Android Logcat 3. Connect Android device 4. Build and run Expected results... Read more
Set Attribute from Map blocks don't work in Initialize when using runtim...
Repro steps: 1. Import the attached project 2. Switch to iOS platform 3. Open the VFX Graph Bug scene and observe the face made out ... Read more
[Android] Shader is not rendered on Adreno 610 and Adreno 612 devices
Steps: 1. Open user's attached project ("StreetDrag_2.zip") 2. Player Settings > Publishing Settings > Custome Keystroke - disable 3... Read more
[iOS] Camera with Post Processing option checked doesn't render ShaderGr...
Steps to reproduce: 1. Open the attached project ("ShaderGraph-iOS-Bug.zip") 2. Open "SampleScene" 3. Build and run the Xcode projec... Read more
[Android] [URP] GameObjects are not rendered on a built project when usi...
Reproduction steps: 1. Download and open the attached project "1322723.zip" 2. Build and run on Android Expected result: A cube is ... Read more
[iOS] [URP] Time.unscaledDeltaTime increases when locking and unlocking ...
Reproduction steps: 1. Open the project in "ondemandrenderingbug.zip" 2. Build "SampleScene" for iOS and deploy it to a device 3. Sh... Read more
[OpenGLES3][Android] URP scenes are Rendered After a period of time of b...
Steps to reproduce: 1. Open the user's attached project "URPAndroidGLESBug.zip" 2. Build it to Android 3. Launch the app Expected r... Read more
DrawMeshInstanced has no performance difference when drawing many object...
Steps to reproduce: 1. Open the user's attached project "UnitDrawMeshInstanced.zip" 2. Build it for Android 3. Open the app 4. In th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window